iOS 8 upside down orientation, XCode option enable

2019-01-14 21:48发布

I have a universal application being developed in iOS8 (XCode 6.1.1). It will support all the 4 orientations (left, right, portrait & upside down).

The problem is that, although in XCode the four options for supported orientations are checked, only left, right & portrait are working properly. So, is there a bug on XCode or iOS8? My info.plist shows all the supported orientations, but when I run the app on simulator or on the device it doesn't 'flip' the orientation when it's upside down. (PS: it's an singleview app, it doesn't have any navigation controller).

Thanks!

Cleverson

3条回答
冷血范
2楼-- · 2019-01-14 22:05

With Swift 2.1, you can simplify @Cleversou’s answer to:

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask
{
  return .All
}

With Swift 2.3

override var supportedInterfaceOrientations : UIInterfaceOrientationMask {
  return .all
}
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贪生不怕死
3楼-- · 2019-01-14 22:13

If you are running inside of a navigation controller or tab bar controller, you will need to do the same override in your subclass or override all instances with an extension:

extension UINavigationController {
  override public func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
    return .All
  }
}

extension UITabBarController {
  override public func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
    return .All
  }
}

Edit: as of Swift 3.0 / iOS 9 (and possibly earlier) this would be:

extension UINavigationController {
    override open var supportedInterfaceOrientations : UIInterfaceOrientationMask     {
        return .all
    }
}

extension UITabBarController {
    override open var supportedInterfaceOrientations : UIInterfaceOrientationMask     {
        return .all
    }
}
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男人必须洒脱
4楼-- · 2019-01-14 22:17

Well, I have figured out the purpose of the the options on project configuration... Within the options you're saying "my app support these orientations" and not "my app must use these four options"... So, on iPhone you must explicity say that a particular ViewController support all orientations (the upsidedown doesn't make parte of the default orientations, for a reason that I dont know)... The code should be like this for supporting all orientations:

override func supportedInterfaceOrientations() -> Int{
    return Int(UIInterfaceOrientationMask.All.rawValue)
}
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