from a set of points I built the Voronoi tessellation using scipy:
from scipy.spatial import Voronoi
vor = Voronoi(points)
Now I would like to build a Polygon in Shapely from the regions the Voronoi algorithm created. The problem is that the Polygon class requires a list of counter-clockwise vertices. Although I know how to order these vertices, I can't solve the problem because often this is my result:
(overlapping polygon). This is the code (ONE RANDOM EXAMPLE):
def order_vertices(l):
mlat = sum(x[0] for x in l) / len(l)
mlng = sum(x[1] for x in l) / len(l)
# https://stackoverflow.com/questions/1709283/how-can-i-sort-a-coordinate-list-for-a-rectangle-counterclockwise
def algo(x):
return (math.atan2(x[0] - mlat, x[1] - mlng) + 2 * math.pi) % 2*math.pi
l.sort(key=algo)
return l
a = np.asarray(order_vertices([(9.258054711746084, 45.486245994138976),
(9.239284166975443, 45.46805963143515),
(9.271640747003861, 45.48987234571072),
(9.25828782103321, 45.44377372506324),
(9.253993275176263, 45.44484395950612),
(9.250114174032936, 45.48417979682819)]))
plt.plot(a[:,0], a[:,1])
How can I solve this problem?
The library is able to generate ordered list of coordinates, you just need to make use of the index lists provided:
each polygon in the
polygons
dictionary can be exported to geojson or brought into shapely and I was able to render them properly in QGISIf you're just after a collection of polygons you don't need to pre-order the point to build them.
The
scipy.spatial.Voronoi
object has aridge_vertices
attribute containing indices of vertices forming the lines of the Voronoi ridge. If the index is-1
then the ridge goes to infinity.First start with some random points to build the Voronoi object.
You can use this to build a collection of Shapely LineString objects.
The
shapely.ops
module has apolygonize
that returns a generator for Shapely Polygon objects.Or if you wanted a single polygon formed from the region enclosed by the Voronoi tesselation you can use the Shapely
unary_union
method:As others have said, it is because you have to rebuild the polygons from the resulting points correctly based on indexes. Although you have the solution, I thought I should mention there is also another pypi supported tesselation package called Pytess (Disclaimer: I am the package maintainer) where the voronoi function returns the voronoi polygons fully built for you.
The function you implemented (order_vertices() ), cannot work in your case, because it simply takes a already ordered sequence of coordinates, which builds a rectangle, and inverts the direction of the polygon (and maybe works only with rectangles...). But you have a not ordered sequence of coordinates
Generally speaking, you can not build a polygon from a arbitrary sequence of not ordered vertices because there is no a unique solution for concave polygons, as showed in this example: https://stackoverflow.com/a/7408711/4313133
However, if you are sure that your polygons are always convex, you can build a convex hull with this code: https://stackoverflow.com/a/15945375/4313133 (tested right now, it worked for me)
Probably you can build the convex hull with scipy as well, but I dint test it: scipy.spatial.ConvexHull