We have iPad and iPhone devices, but short of wires. Is there any way that we can install/debug the builds over Wi-Fi in iOS?
I know the way in Android, but not of iOS.
We have iPad and iPhone devices, but short of wires. Is there any way that we can install/debug the builds over Wi-Fi in iOS?
I know the way in Android, but not of iOS.
Over
Wifi
app installation is possible after we generate anIPA
.Create a
plist
file withbundle identifier
(See apple documentation for steps )Create a HTML file (give the source of
IPA
(link tag) andbundle identifier / Provisioning profile
)Using Xcode 9 you can debug over wifi(same network).
To add to the above answers, for me the Mac and the iPhone should be connected to the SAME wifi network. Otherwise it will not recognise each other.
Agree with Amr I have found buddybuild as Jenkins+Hockey in one. Extremely useful and so far it seems good product.
With buddybuild you dont need to ask anyones UDID of their iOS device. Also I use it for test automation, where they give you freedom to spin whatever you want as long as you know how to set it up in their postbuild and prebuild scripts
Please check out this tutorial, http://honzadvorsky.com/articles/2015-10-21-17-40-xcode_server_tutorials_4_certificates__provisioning_profiles/
here you can find a way for "App Installation over Wi-Fi"
I have not get a chance to implement it yet, but may be will try it out asap. meanwhile if someone is free then can try and post their view here so others can get help. Thanks
For deployment/CI I have tried and highly recommend BuddyBuild solution, here is some of the many features it has: