iOS – Run/Debug/Install builds over Wi-Fi

2020-02-16 22:03发布

We have iPad and iPhone devices, but short of wires. Is there any way that we can install/debug the builds over Wi-Fi in iOS?

I know the way in Android, but not of iOS.

15条回答
够拽才男人
2楼-- · 2020-02-16 22:38

Over Wifi app installation is possible after we generate an IPA .

  1. Create a plist file with bundle identifier (See apple documentation for steps )

  2. Create a HTML file (give the source of IPA (link tag) and bundle identifier / Provisioning profile)

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Lonely孤独者°
3楼-- · 2020-02-16 22:40

Using Xcode 9 you can debug over wifi(same network).

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冷血范
4楼-- · 2020-02-16 22:41

To add to the above answers, for me the Mac and the iPhone should be connected to the SAME wifi network. Otherwise it will not recognise each other.

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Evening l夕情丶
5楼-- · 2020-02-16 22:42

Agree with Amr I have found buddybuild as Jenkins+Hockey in one. Extremely useful and so far it seems good product.

With buddybuild you dont need to ask anyones UDID of their iOS device. Also I use it for test automation, where they give you freedom to spin whatever you want as long as you know how to set it up in their postbuild and prebuild scripts

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Animai°情兽
6楼-- · 2020-02-16 22:50

Please check out this tutorial, http://honzadvorsky.com/articles/2015-10-21-17-40-xcode_server_tutorials_4_certificates__provisioning_profiles/

here you can find a way for "App Installation over Wi-Fi"

I have not get a chance to implement it yet, but may be will try it out asap. meanwhile if someone is free then can try and post their view here so others can get help. Thanks

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趁早两清
7楼-- · 2020-02-16 22:51

For deployment/CI I have tried and highly recommend BuddyBuild solution, here is some of the many features it has:

  1. Excellent user help (chat/email) system and online service.
  2. Supports webhooks so that a build is started whenever you push to your App repository. (All Git source control repos supported)
  3. You can arrange system to auto send your builds to a preset list of testers/users whenever builds are ready.
  4. You can [Auto] integrate their SDK to allow user feedback and crash reports.
  5. It auto checks your app for compatibility with latest Xcode versions.
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