JFrame in separate class, what about the ActionLis

2020-02-15 05:35发布

I'm trying to separate my Swing GUI from my actual code. In short, I want the user to kick off a process (based on the user's selections); in this case, the JFrame will no longer be needed.

What I couldn't figure out is how to share the user's selection from the GUI.class with the Main.class.

Do you have any advice for me?

Here's my code:

public class Main {
  public static void main(String[] args) {
    // Show GUI
    java.awt.EventQueue.invokeLater(new Runnable() {
      public void run() {
        GUI gui = new GUI(templates);
        gui.setVisible(true);
      }
    });

    // Kick off a process based on the user's selection
  }
}

public class GUI extends JFrame {
  private static final long serialVersionUID = 1L;

  public GUI(Object[] objects) {
    setTitle("GUI");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setBounds(100, 100, 350, 100);
    setLocationRelativeTo(null);

    JPanel cp = new JPanel();
    cp.setBorder(new EmptyBorder(10, 10, 10, 10));
    setContentPane(cp);

    JLabel lbl = new JLabel("Selection:");
    cp.add(lbl);

    final JComboBox<String> comboBox = new JComboBox<String>(new String[] { "One", "Two", "Three" });
    comboBox.addActionListener(new ActionListener() {
      @Override
      public void actionPerformed(ActionEvent e) {
        setVisible(false);
        dispose();
        // Share the selected item with Main.class
      }
    });
    cp.add(comboBox);
  }
}

2条回答
Fickle 薄情
2楼-- · 2020-02-15 05:51

A Good way of doing this is use Callback mechanism.

Steps to follow:

  • create a callback interface

    interface Callback {
        void execute(Object result);
    }
    
  • GUI class will implement Callback interface but without providing any implementation

  • Make GUI class abstract

    abstract class GUI extends JFrame implements Callback
    
  • Now create an object of GUI class providing actual implementation of Callback interface

  • Here you can use Anonymous class

    GUI gui = new GUI() {
    
        @Override
        public void execute(Object result) {
            System.out.println("You have selected " + result);
        }
    
    };
    
  • You can pass any thing in execute() method of Callback.

    comboBox.addActionListener(new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            setVisible(false);
            dispose();
            // Share the selected item with Main.class
            // Callback
            execute(comboBox.getSelectedItem());
        }
    });
    

Here Main class is responsible for capturing the response of Callback that is directed by GUI class.


Here is the code:

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;

public class Main {
    public static void main(String[] args) {
        // Show GUI
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                GUI gui = new GUI() {

                    @Override
                    public void execute(Object result) {
                        System.out.println("You have selected " + result);
                    }

                };
                gui.setVisible(true);
            }
        });

        // Kick off a process based on the user's selection
    }
}

interface Callback {
    void execute(Object result);
}

abstract class GUI extends JFrame implements Callback {
    private static final long serialVersionUID = 1L;

    public GUI() {
        setTitle("GUI");
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setBounds(100, 100, 350, 100);
        setLocationRelativeTo(null);

        JPanel cp = new JPanel();
        cp.setBorder(new EmptyBorder(10, 10, 10, 10));
        setContentPane(cp);

        JLabel lbl = new JLabel("Selection:");
        cp.add(lbl);

        final JComboBox comboBox = new JComboBox(new String[] { "One", "Two", "Three" });
        comboBox.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                setVisible(false);
                dispose();
                // Share the selected item with Main.class
                execute(comboBox.getSelectedItem());
            }
        });
        cp.add(comboBox);
    }

}
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▲ chillily
3楼-- · 2020-02-15 06:02

You could create an object to store the selection result and pass it in to the constructor of the GUI class. Set the selection result in that object before closing the UI and then your Main class could access the value:

public class SelectionResult {
    private String selectionResult;

    public void setSelectionResult(final String selectionResult) {
        this.selectionResult = selectionResult;
    }

    public String getSelectionResult() {
        return this.selectionResult;
    }
}

Then, you could modify the GUI constructor like this:

private final SelectionResult selectionResult;

public GUI(Object[] objects, SelectionResult selectionResult) {
    this.selectionResult = selectionResult;
    ...

Create a SelectionResult object in your Main class, and pass it to the constructor of the GUI class. In you GUI class ActionListener, you can then call the setSelectionResult() method with the selected value and that value will be available from the Main class.

You would need to add code to make your main method wait while you are waiting for the value to be set in the UI and then proceed with your logic based on the selection.

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