I have a scrollview with a linear layout inside. One of the elements inside this linearlayout is a glsurfaceview.
This all works correctly and when I scroll the glsurfaceview moves up and down however when the glsurfaceview reaches the top or bottom of where it should of the scrollview where it should be clipped it is not and is continued outside of the scrollview. This screenshot should make it clearer:
Don't think it's completly nessecary but here is my layout.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="6dip"
>
<ScrollView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_weight="1"
>
<!-- LOTS OF SEEKBARS/TEXTVIEWS -->
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.4"
android:layout_marginRight="10dip"
android:layout_marginLeft="10dip"
android:orientation="horizontal" >
<android.opengl.GLSurfaceView android:id="@+id/glview"
android:layout_width="100px"
android:layout_height="250px"/>
</LinearLayout>
</LinearLayout>
<LinearLayout
android:layout_marginTop="6dip"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="horizontal" >
<!-- OK/CANCEL BUTTONS -->
</LinearLayout>
</LinearLayout>
</ScrollView>
</LinearLayout>
All help much appreciated :)
Hosting SurfaceViews inside ScrollView (or Listview, etc.) is currently not supported.
It is not about support as answered abowe. The cause of issue is that
GLSurfaceView
is not on the view level. In short: for you case you haveGLSurfaceView
at the first level, then other views withholes
in views aboweGLSurfaceView
(this handles by windows manager, and it dosent matter where you putGLSurfaceView
on xml, it will be on first level in any case and others views on next level)So, what you need is to force view update, and there is work around: you should put scroll with
GLSurfaceView
or (RecyclerView withGLSurfaceViews
) "between" twoFrameLayouts
. something like this: