I am trying to use Swing Timer and I wanted to start from a very simple program. I have a window with text: "You have n seconds", where n changes from 10 to 0 every second.
I know how to generate a window with text. And I understand how Timer works (it starts an action periodically). But I cannot figure out how to combing this two things. Should I use that: JLabel label = new JLabel(myMessage);
and then with timer I need to update the "myMessage" variable?
But I think I need to "force" my window to "update" itself (to display a new value stored in "myMessage").
I suggest you to call the
JLabel#setText
method each time content is updated. however, due to the very monothread nature of Swing, you have to update its widgets in the so-called Event Dispatch Thread (EDT). To do so, consider callingSwingUtilities.invokeLater
orSwingUtilities.invokeAndWait
in your timer code.This way, when text will be changed due to your call of setText, events of JLabel will propagate correctly, and label will be correctly refreshed.
Hi bro use observer pattern . That is ,your ui class sould be listener of your timer structure.When your variable changes ,invoke the listeners of your timer which is your ui class.
I dont know your class and structure.But i used this solution in one of my assignments.