I am trying to create JPanel with draggable crosses which appear after mouse clicking. Everything works fine but when I resize the JPanel the crosses disappear. I tried to override the paintComponent method in my JPanel but then all crosses are at coordinates (0,0). How can I fix it?
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionAdapter;
import java.util.ArrayList;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class CrossPanel extends JPanel implements MouseListener {
private int orderOfCross = 0;
private ArrayList<Cross> crosses;
private int defaultSizeOfCrosses = 10;
CrossPanel() {
setOpaque(false);
addMouseListener(this);
crosses = new ArrayList<Cross>();
}
@Override
public void mouseClicked(MouseEvent e) {
int x = e.getX();
int y = e.getY();
Cross cross = new Cross(orderOfCross++, defaultSizeOfCrosses);
crosses.add(cross);
cross.setLocation(x - defaultSizeOfCrosses, y - defaultSizeOfCrosses);
add(cross);
repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
// for (int i = 0; i < crosses.size(); i++) {
// crosses.get(i).paint(g);
// }
}
@Override
public void mousePressed(MouseEvent e) {}
@Override
public void mouseReleased(MouseEvent e) {}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
public static void main(String[] args) {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
CrossPanel crossPane = new CrossPanel();
f.getContentPane().add(crossPane);
f.setSize(600, 500);
f.setLocation(200, 200);
f.setVisible(true);
}
}
class Cross extends JComponent {
private int order;
protected Cursor draggingCursor = Cursor.getPredefinedCursor(Cursor.HAND_CURSOR);
private volatile int draggedAtX, draggedAtY;
int size;
public Cross(int order, int size) {
this.order = order;
this.size = size;
this.setBounds(0, 0, 4 * size, 3 * size + 10);
addDragListeners();
setCursor(draggingCursor);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setColor(Color.red);
g2.setStroke(new BasicStroke(3));
g2.drawLine(0, size, size + size, size);
g2.drawLine(size, 0, size, size + size);
Font f = new Font("Monospaced", Font.BOLD, size + 10);
g2.setFont(f);
g2.drawString(String.valueOf(order), size - size / 2, 3 * size + 10);
}
private void addDragListeners() {
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
draggedAtX = e.getX();
draggedAtY = e.getY();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
Point newLocation = new Point(e.getX() - draggedAtX + getLocation().x, e.getY() - draggedAtY + getLocation().y);
setLocation(newLocation);
}
});
}
}
I very rarely see a use for a
null
layout, for all the perceived benefits, there are simply to many draw backs.The entire Swing API has been designed around the use of layout managers so you'd be crazy (IMHO) to simply throw all that work away.
If you find yourself in a position where the available layout managers don't seem to do what you want, it might be more worth while to write you own.
Here, I've presented a
PropertionalLayoutManager
whose intention is to provide layout capabilities that will place components on a container based an percentage of the width/height of the parent component. This means, as the parent component is resized, the child components will reposition themselves at a percentage of the parent size.On some side notes, you are using "magic" numbers to determine the size and rendering position of certain elements. This is a very bad idea. You should, especially when painting or printing, base all these values on empirical values.
In this example, I've reverted to using
FontMertrics
to provide the required information to more accurately calculate the size and positions of various elements. This will allow for better cross platform support, as not all fonts are rendered the same across all platforms ;)