“Cannot make a static reference to a non-static me

2020-02-12 08:11发布

I'm having some issues with the old "Cannot make a static reference to a non-static method" error in my Android program. I am creating a sand falling game (similar to the Powder Game) and I created a class called Control to create a Control Bar at the bottom of the screen with a slider for brush size (that works fine) and a button to pop up a Dialog to allow users to pick the selected element. However, when I call DemoActivity.showDialog(2) from my code, it gives the static reference to non-static error (DemoActivity is the main activity of my application). I also tried changing it to just Activity.showDialog(2), but I got exactly the same error! Please help, what am I doing wrong? Here's my code and thanks in advance:

package sand.falling.opengl;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.widget.ImageButton;
import android.widget.LinearLayout;
import android.widget.SeekBar;

public class Control extends LinearLayout
{
    private ImageButton control_button;
    private SeekBar brush_size_slider;

    final CharSequence[] elementslist = {"Sand", "Water", "Plant", "Wall", "Fire", "Ice", "Generator", "Oil", "Magma", "Stone", "C4"};

    public Control(Context context, AttributeSet attrs)
    {
        super(context, attrs);
    }

    @Override
    protected void onFinishInflate()
    {
        control_button = (ImageButton) findViewById(R.id.element_picker_button);
        brush_size_slider = (SeekBar) findViewById(R.id.brush_size_slider);

        control_button.setOnClickListener
            (
                    new OnClickListener()
                    {
                        public void onClick(View v)
                        {
                            //THIS DOESN'T WORK!!!!
                            DemoActivity.showDialog(2); //Run the element picker dialog
                        }
                    }
            );
        control_button.setImageResource(R.drawable.palette);

        brush_size_slider.setOnSeekBarChangeListener
            (
                    new SeekBar.OnSeekBarChangeListener()
                    {
                        public void onProgressChanged(SeekBar seekbar, int progress, boolean fromTouch)
                        {
                            int p = 32 * progress/100;
                            DemoActivity.setBrushSize(p);
                            Log.v("DemoActivity", "size:" + p);
                        }
                        public void onStartTrackingTouch(SeekBar seekbar) {}
                        public void onStopTrackingTouch(SeekBar seekbar) {}
                    }
            );
        brush_size_slider.setProgress((int)400/32);
    }
}

EDIT: I fixed it by adding the following to my Control.java code:

public class Control extends LinearLayout
{
    private DemoActivity activity;
        ...
    public void setActivity(DemoActivity act)
    {
        activity = act;
    }
        ...
        //Set a click listener for the button which should pop up element picker dialog when clicked
        control_button.setOnClickListener
            (
                    new OnClickListener()
                    {
                        public void onClick(View v)
                        {
                            activity.showDialog(2); //Run the element picker dialog
                        }
                    }
            );
}

And then calling control.setActivity(this); from my onResume section of DemoActivity.java! Hope it helps those of you with similar issues!!

2条回答
孤傲高冷的网名
2楼-- · 2020-02-12 08:49

You have to call showDialog on a DemoActivity instance, NOT on the class itself. The only time you can call ClassName.methodName() is if the method is defined as static. showDialog is not a static method.

To fix this, you either need to instantiate a new DemoActivity or get an existing one, then call showDialog on that.

Edit: If you already have a DemoActivity instance when you instantiate this Control object, perhaps the following modification will work:

public class Control extends LinearLayout
{

    ...

    // add an Activity instance
    private Activity activity;

    // set the Activity in your constructor
    public Control(Context context, AttributeSet attrs, Activity activity)
    {
        super(context, attrs);
        this.activity = activity;
    }

    @Override
    protected void onFinishInflate()
    {
        ...

           // Use the instance activity here
           activity.showDialog(2);
        ...
    }
}
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来,给爷笑一个
3楼-- · 2020-02-12 09:14

if the create is called by ANDROID, so you do not create the instance, just put into the create mShowDialog=this or mShowDialog=pShowDialog

in other words - have the create save the instance value also you can add a public get to get that instance value. Then you can access the instance function through the abstract by interceding the getter:

ABSTRACTCLASS.getInstance().applyFunction();
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