UIScrollView Custom Paging

2019-01-14 17:09发布

My question has to do with a custom form of paging which I am trying to do with a scroller, and this is easier to visualise if you first consider the type of scroll view implemented in a slot machine.

So say my UIScrollView has a width of 100 pixels. Assume it contains 3 inner views, each with a width of 30 pixels, such that they are separated by a width of 3 pixels. The type of paging which I would like to achieve, is such that each page is one of my views (30 pixels), and not the whole width of the scroll view.

I know that usually, if the view takes up the whole width of the scroll view, and paging is enabled then everything works. However, in my custom paging, I also want surrounding views in the scroll view to be visible as well.

How would I do this?

7条回答
Rolldiameter
2楼-- · 2019-01-14 17:29

I have many different views inside scroll view with buttons and gesture recognisers.

@picciano's answer didn't work (scroll worked good but buttons and recognisers didn't get touches) for me so I found this solution:

class ExtendedHitAreaView : UIScrollView {
    // Your insets
    var hitAreaEdgeInset = UIEdgeInsets(top: 0, left: -20, bottom: 0, right: -20) 

    override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
        let hitBounds = UIEdgeInsetsInsetRect(bounds, hitAreaEdgeInset)
        return CGRectContainsPoint(hitBounds, point)
    }
}
查看更多
太酷不给撩
3楼-- · 2019-01-14 17:32

I've been struggling to overcome this issue, and I found an almost perfect solution which is to ideal with and paging width you want.

I'd set scrollView.isPaging to false (meanwhile, it's false by default) from UIScrollView and set its delegate to UIScrollViewDelegate.

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {

    // Stop scrollView sliding:
    targetContentOffset.pointee = scrollView.contentOffset

    if scrollView == scrollView {
        let maxIndex = slides.count - 1
        let targetX: CGFloat = scrollView.contentOffset.x + velocity.x * 60.0
        var targetIndex = Int(round(Double(targetX / (pageWidth + spacingWidth))))
        var additionalWidth: CGFloat = 0
        var isOverScrolled = false

        if targetIndex <= 0 {
            targetIndex = 0
        } else {
            // in case you want to make page to center of View
            // by substract width with this additionalWidth
            additionalWidth = 20
        }

        if targetIndex > maxIndex {
            targetIndex = maxIndex
            isOverScrolled = true
        }

        let velocityX = velocity.x
        var newOffset = CGPoint(x: (CGFloat(targetIndex) * (self.pageWidth + self.spacingWidth)) - additionalWidth, y: 0)
        if velocityX == 0 {
            // when velocityX is 0, the jumping animation will occured
            // if we don't set targetContentOffset.pointee to new offset
            if !isOverScrolled &&  targetIndex == maxIndex {
                newOffset.x = scrollView.contentSize.width - scrollView.frame.width
            }
            targetContentOffset.pointee = newOffset
        }

        // Damping equal 1 => no oscillations => decay animation:
        UIView.animate(
            withDuration: 0.3, delay: 0,
            usingSpringWithDamping: 1,
            initialSpringVelocity: velocityX,
            options: .allowUserInteraction,
            animations: {
                scrollView.contentOffset = newOffset
                scrollView.layoutIfNeeded()
        }, completion: nil)
    }
}

slides contains all page views that you have inserted to UIScrollView.

查看更多
狗以群分
4楼-- · 2019-01-14 17:32

alcides' solution works perfectly. i just enable / disable the scrolling of the scrollview, whenever i enter scrollviewDidEndDragging and scrollViewWillEndDragging. if the user scrolls several times before the paging animation is finished, the cells are slightly out of alignment.

so i have:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {

    scrollView.scrollEnabled = NO

    CGPoint currentOffset = scrollView.contentOffset;
    CGPoint newOffset = CGPointZero;

    if (_lastOffset.x < currentOffset.x) {
        // right to left
        newOffset.x = _lastOffset.x + 298;
    }
    else {
        // left to right
        newOffset.x = _lastOffset.x - 298;
    }

    [UIView animateWithDuration:0.4 animations:^{
        targetContentOffset.x = newOffset.x
    }];
}

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView {
    scrollView.scrollEnabled = YES
}
查看更多
我命由我不由天
5楼-- · 2019-01-14 17:34

I just did this for another project. What you need to do is to place the UIScrollView into a custom implementation of UIView. I created a class for this called ExtendedHitAreaViewController. The ExtendedHitAreaView overrides the hitTest function to return its first child object, which will be your scroll view.

Your scroll view should be the page size you want, i.e., 30px with clipsToBounds = NO. The extended hit area view should be the full size of the area you want to be visible, with clipsToBounds = YES.

Add the scroll view as a subview to the extended hit area view, then add the extended hit area view to your viewcontroller's view.

@implementation ExtendedHitAreaViewContainer

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
    if ([self pointInside:point withEvent:event]) {
        if ([[self subviews] count] > 0) {
            //force return of first child, if exists
            return [[self subviews] objectAtIndex:0];
        } else {
            return self;
        }
    }
    return nil;
}
@end
查看更多
Lonely孤独者°
6楼-- · 2019-01-14 17:34

I had the same problem and this worked great for me, tested on iOS 8.

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
                 withVelocity:(CGPoint)velocity
          targetContentOffset:(inout CGPoint *)targetContentOffset
{
    NSInteger index = lrint(targetContentOffset->x/_pageWidth);
    NSInteger currentPage = lrint(scrollView.contentOffset.x/_pageWidth);

    if(index == currentPage) {
        if(velocity.x > 0)
            index++;
        else if(velocity.x < 0)
            index--;
    }

    targetContentOffset->x = index * _pageWidth;
}

I had to check the velocity and always go to next/previous page if velocity was not zero, otherwise it would give non-animated jumps when doing very short and fast swipes.

Update: This seems to work even better:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
                 withVelocity:(CGPoint)velocity
          targetContentOffset:(inout CGPoint *)targetContentOffset
{
    CGFloat index = targetContentOffset->x/channelScrollWidth;

    if(velocity.x > 0)
        index = ceil(index);
    else if(velocity.x < 0)
        index = floor(index);
    else
        index = round(index);

    targetContentOffset->x = index * channelScrollWidth;
}

Those are for a horizontal scrollview, use y instead of x for a vertical one.

查看更多
疯言疯语
7楼-- · 2019-01-14 17:37

Since iOS 5 there is this delegate method: - (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset.

So you can do something like this:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint
*)targetContentOffset {
    if (scrollView == self.scrollView) {
        CGFloat x = targetContentOffset->x;
        x = roundf(x / 30.0f) * 30.0f;
        targetContentOffset->x = x;
    } 
}

For higher velocities you might want to adjust your targetContentOffset a bit different if you want a more snappy feeling.

查看更多
登录 后发表回答