Why the bounds check doesn't get eliminated?

2019-01-14 15:51发布

I wrote a simple benchmark in order to find out if bounds check can be eliminated when the array gets computed via bitwise and. This is basically what nearly all hash tables do: They compute

h & (table.length - 1)

as an index into the table, where h is the hashCode or a derived value. The results shows that the bounds check don't get eliminated.

The idea of my benchmark is pretty simple: Compute two values i and j, where both are guaranteed to be valid array indexes.

  • i is the loop counter. When it gets used as array index, the bounds check gets eliminated.
  • j gets computed as x & (table.length - 1), where x is some value changing on each iteration. When it gets used as array index, the bounds check does not get eliminated.

The relevant part is as follows:

for (int i=0; i<=table.length-1; ++i) {
    x += result;
    final int j = x & (table.length-1);
    result ^= i + table[j];
}

The other experiment uses

    result ^= table[i] + j;

instead. The difference in timing is maybe 15% (pretty consistently across different variants I've tried). My questions:

  • Are there other possible reasons for this besides bound check elimination?
  • Is there some complicated reason I can't see why there's no bound check elimination for j?

A summary of the answers

MarkoTopolnik's answer shows that it's all more complicated and the elimination of the bounds checks is not guaranteed to be a win, especially on his computer the "normal" code is slower than "masked". I guess this is because of it allowing some additional optimization which shows to be actually detrimental in this case (given the complexity of the current CPUs, the compiler hardly even knows for sure).

leventov's answer shows clearly that the array bounds check gets done in "masked" and that it's elimination makes the code as fast as "normal".

Donal Fellows points to the fact, that the masking doesn't work for a zero-length table, as x & (0-1) equals to x. So the best thing the compiler can do is to replace the bound check by a zero-length check. But this is IMHO still worth it, as the zero-length check can be moved out of the loop easily.

Proposed optimization

Because of the the equivalence a[x & (a.length - 1)] throws if and only if a.length == 0, the compiler can do the following:

  • For each array access, check if the index has been computed via a bitwise and.
  • If so, check if either of the operands was computed as length minus one.
  • If so, replace the bounds check by a zero-length check.
  • Let the existing optimizations take care of it.

Such an optimization should be pretty simple and cheap as it only looks at the parent nodes in the SSA graph. Unlike many complex optimizations, it can never be detrimental, as it only replaces one check by a slightly simpler one; so there's no problem, not even if it can't be moved out of the loop.

I'll post this to the hotspot-dev mailing lists.

News

John Rose filed an RFE and there's already a "quick-and-dirty" patch.

3条回答
姐就是有狂的资本
2楼-- · 2019-01-14 16:34
  1. No, this is evidently an effect of not enough smart bounds check elimination.

I've extended a benchmark by Marko Topolnik:

@OutputTimeUnit(TimeUnit.NANOSECONDS)
@BenchmarkMode(Mode.AverageTime)
@OperationsPerInvocation(BCElimination.N)
@Warmup(iterations = 5, time = 1)
@Measurement(iterations = 10, time = 1)
@State(Scope.Thread)
@Threads(1)
@Fork(2)
public class BCElimination {
    public static final int N = 1024;
    private static final Unsafe U;
    private static final long INT_BASE;
    private static final long INT_SCALE;
    static {
        try {
            Field f = Unsafe.class.getDeclaredField("theUnsafe");
            f.setAccessible(true);
            U = (Unsafe) f.get(null);
        } catch (Exception e) {
            throw new IllegalStateException(e);
        }

        INT_BASE = U.arrayBaseOffset(int[].class);
        INT_SCALE = U.arrayIndexScale(int[].class);
    }

    private final int[] table = new int[BCElimination.N];

    @Setup public void setUp() {
        final Random random = new Random();
        for (int i=0; i<table.length; ++i) table[i] = random.nextInt();
    }

    @GenerateMicroBenchmark public int normalIndex() {
        int result = 0;
        final int[] table = this.table;
        int x = 0;
        for (int i=0; i<=table.length-1; ++i) {
            x += i;
            final int j = x & (table.length-1);
            result ^= table[i] + j;
        }
        return result;
    }

    @GenerateMicroBenchmark public int maskedIndex() {
        int result = 0;
        final int[] table = this.table;
        int x = 0;
        for (int i=0; i<=table.length-1; ++i) {
            x += i;
            final int j = x & (table.length-1);
            result ^= i + table[j];
        }
        return result;
    }

    @GenerateMicroBenchmark public int maskedIndexUnsafe() {
        int result = 0;
        final int[] table = this.table;
        long x = 0;
        for (int i=0; i<=table.length-1; ++i) {
            x += i * INT_SCALE;
            final long j = x & ((table.length-1) * INT_SCALE);
            result ^= i + U.getInt(table, INT_BASE + j);
        }
        return result;
    }
}

Results:

Benchmark                                Mean   Mean error    Units
BCElimination.maskedIndex               1,235        0,004    ns/op
BCElimination.maskedIndexUnsafe         1,092        0,007    ns/op
BCElimination.normalIndex               1,071        0,008    ns/op


2. The second question is for hotspot-dev mailing lists rather than StackOverflow, IMHO.

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兄弟一词,经得起流年.
3楼-- · 2019-01-14 16:39

In order to safely eliminate that bounds check, it is necessary to prove that

h & (table.length - 1)

is guaranteed to produce a valid index into table. It won't if table.length is zero (as you'll end up with & -1, an effective-noop). It also won't usefully do it if table.length is not a power of 2 (you'll lose information; consider the case where table.length is 17).

How can the HotSpot compiler know that these bad conditions are not true? It has to be more conservative than a programmer can be, as the programmer can know more about the high-level constraints on the system (e.g., that the array is never empty and always as a number of elements that is a power-of-two).

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劫难
4楼-- · 2019-01-14 16:50

To start off, the main difference between your two tests is definitely in bounds check elimination; however, the way this influences the machine code is far from what the naïve expectation would suggest.

My conjecture:

The bounds check figures more strongly as a loop exit point than as additional code which introduces overhead.

The loop exit point prevents the following optimization which I have culled from the emitted machine code:

  • the loop is unrolled (this is true in all cases);
  • additionaly, the fetching from the array stage is done first for all unrolled steps, then the xoring into accumulator is done for all the steps.

If the loop can break out at any step, this staging would result in work performed for loop steps which were never actually taken.

Consider this slight modification of your code:

@OutputTimeUnit(TimeUnit.NANOSECONDS)
@BenchmarkMode(Mode.AverageTime)
@OperationsPerInvocation(Measure.N)
@Warmup(iterations = 3, time = 1)
@Measurement(iterations = 5, time = 1)
@State(Scope.Thread)
@Threads(1)
@Fork(1)
 public class Measure {
  public static final int N = 1024;

  private final int[] table = new int[N];
  @Setup public void setUp() {
    final Random random = new Random();
    for (int i = 0; i < table.length; ++i) {
      final int x = random.nextInt();
      table[i] = x == 0? 1 : x;
    }
  }
  @GenerateMicroBenchmark public int normalIndex() {
    int result = 0;
    final int[] table = this.table;
    int x = 0;
    for (int i = 0; i <= table.length - 1; ++i) {
      x += i;
      final int j = x & (table.length - 1);
      final int entry = table[i];
      result ^= entry + j;
      if (entry == 0) break;
    }
    return result;
  }
  @GenerateMicroBenchmark public int maskedIndex() {
    int result = 0;
    final int[] table = this.table;
    int x = 0;
    for (int i = 0; i <= table.length - 1; ++i) {
      x += i;
      final int j = x & (table.length - 1);
      final int entry = table[j];
      result ^= i + entry;
      if (entry == 0) break;
    }
    return result;
  }
}

There is just one difference: I have added the check

if (entry == 0) break;

to give the loop a way to exit prematurely on any step. (I also introduced a guard to ensure no array entries are actually 0.)

On my machine, this is the result:

Benchmark                   Mode   Samples         Mean   Mean error    Units
o.s.Measure.maskedIndex     avgt         5        1.378        0.229    ns/op
o.s.Measure.normalIndex     avgt         5        0.924        0.092    ns/op

the "normal index" variant is substantially faster, as generally expected.

However, let us remove the additional check:

// if (entry == 0) break;

Now my results are these:

Benchmark                   Mode   Samples         Mean   Mean error    Units
o.s.Measure.maskedIndex     avgt         5        1.130        0.065    ns/op
o.s.Measure.normalIndex     avgt         5        1.229        0.053    ns/op

"Masked index" responded predictably (reduced overhead), but "normal index" is suddenly much worse. This is apparently due to a bad fit between the additional optimization step and my specific CPU model.

My point:

The performance model at such a detailed level is very unstable and, as witnessed on my CPU, even erratic.

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