I am trying to create an iOS app using swift that will let the user either take a photo or choose an image from their gallery, and convert it to a pdf file that they are able to save to their phone. My code currently works to open either the camera or the gallery and choose an image, but I'm unable to convert it to pdf. Any tips would be really appreciated, thanks!
CameraViewController class
import UIKit
class CameraViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate
{
@IBOutlet weak var myImg: UIImageView!
@IBAction func takePhoto(_ sender: AnyObject) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.camera) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerControllerSourceType.camera
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
myImg.contentMode = .scaleToFill
myImg.image = pickedImage
}
picker.dismiss(animated: true, completion: nil)
}
@IBAction func savePhoto(_ sender: AnyObject) {
let imageData = UIImagePNGRepresentation(myImg.image!)
let compressedImage = UIImage(data: imageData!)
UIImageWriteToSavedPhotosAlbum(compressedImage!, nil, nil, nil)
let alert = UIAlertController(title: "Saved", message: "Your image has been saved", preferredStyle: .alert)
let okAction = UIAlertAction(title: "Ok", style: .default, handler: nil)
alert.addAction(okAction)
self.present(alert, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
GalleryViewController class
import UIKit
class GalleryViewController: UIViewController {
@IBOutlet weak var myImg: UIImageView!
@IBAction func pickPhoto(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.photoLibrary) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self as? UIImagePickerControllerDelegate & UINavigationControllerDelegate
imagePicker.sourceType = UIImagePickerControllerSourceType.photoLibrary
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
myImg.contentMode = .scaleToFill
myImg.image = pickedImage
}
picker.dismiss(animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
PDF Generator written in swift.it will help to generate PDF with image path, image binary, image ref (CGImage)
https://github.com/sgr-ksmt/PDFGenerator
Answers Updated:
Since Apple introduced PDFKit to iOS 11.0, you can use the code below to convert uiimage to pdf, I only tried the osx below, but it should work the same way on iOS.
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Actually there're a lot similar questions and good enough answers. Let me try to answer this again.
Basically generating PDF is similar to the drawing in iOS.
So the most simple way would be something like this:
That created all the NSData for the PDF file, then we need to save the data to file:
Read more here: Generating PDF Content