I know this is a question that every programmer should know, but I do not know. Long time no C programming and I've forgotten a lot of things.
My question is:
I have three huge static arrays defined inside a header file. Someone told me that It's much better to declare them as extern
in the header file, and define them in a single C or C++ source file.
How can I do that?
Here is my header file:
#ifndef _TEMPLE_OBJECT_H_
#define _TEMPLE_OBJECT_H_
#define NUM_TEMPLE_OBJECT_VERTEX 10818
static const float TEMPLEVertices[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...};
static const float TEMPLENormals[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...};
static const float TEMPLETexCoords[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...};
#endif
If a use a C++ source file, may I need to define a class?
UPDATE:
I think the problem is:
Every source file in which those headers are included (even indirectly) will generate its own definition for those static arrays. There's no guarantee that the compiler/linker will optimize them into a single definition, even in source files where they're unused. In fact, in many cases the compiler cannot optimize them away. This could result in your static data consuming a lot of disk space, and possibly runtime memory as well.
Thank you.
static
andextern
at the same time makes no sense.static
at file scope makes the array inaccessible by other files, whileextern
tells the compiler that your array is defined somewhere else.You can do what 321008 suggests, except that you don't declare your arrays static which is illegal C and C++. That gives you three global variables that you can use wherever the header file is included.
For example like this:
Or you can do what fortran suggests, but that will give you file-scope access only, not global variables.
You do not in any way have to define a class if you use a C++ source file. Unlike Java, C++ does not force you into an object oriented design (whether or not that is good can probably be discussed, but anyway).
EDIT: As for your question update, that is because you define them as
static
. If you only want global variables, you should not do that, but instead keep one single definition (const float
) and reference it withextern
, as per my example above.I once saw in the Quake2 source code a funny "trick", that in fact was just an unusual way of using an include:
just do:
etc.
And keep just the data in the included files.
You can still declare them as
extern
in the compilation unit, but this keeps things a little bit tidier.It's very simple, actually; I'll demonstrate with an easier example, a simple primitive constant.
In your project, you have two files
pi.h
andpi.cpp
.The contents of
pi.h
looks like this:The contants of
pi.cpp
looks like this:If you want to use this constant, you just include
pi.h
where neccessary. The value will always be read from the same location.The same can be done with pretty much anything - arrays, objects, arrays of objects, STL containers etc. Just be sure to not overuse this technique - especially when the objects declared
extern
are notconst
, you might create some really hard to track side-effects. But for constant data, this is you do it.Your header file becomes:
While your source file becomes:
Update: If you are specifying the arrays explicitly, you do not have to mention the sizes. That is you can do:
or
I usually use a simple trick.
a) In every C/CPP file I define filename_C
b) In every H/HPP file I define filename_H
than...
This is going to be your include file
If I'm not wrong this shoud work (or something very similar to that)... :o)