How can I end a Lua thread cleanly?

2020-02-09 15:01发布

My situation is that I'm using the Lua (C) API to execute a script held in a string. I would like the user to be able to terminate the execution of the script (this is essential if the script contains an infinite loop), how can I do this?

lua_State *Lua = lua_open();
char * code;
// Initialisation code
luaL_dostring(L, code);

2条回答
Evening l夕情丶
2楼-- · 2020-02-09 15:25

Hook on lines is not enough. This code is a single line, but loops forever:

    while true do end

You need to set an instruction count hook. If I'm not mistaken, that would be

    lua_sethook(Lua, &LineHookFunc, LUA_MASKCOUNT, NUM_INSTRUCTIONS);

You want to pick NUM_INSTRUCTIONS so it is not too small (or you get a performance overhead) and not too large (or you'll wait too long until stop).

For related Lua-only implementation please see this library.

If you want to add more protection from untrusted Lua code, google for "Lua sandboxing" -- there is more to it than just infinite loop prevention.

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叛逆
3楼-- · 2020-02-09 15:27

You can use a hook to callback to C every time lua executes a line of the script. In this hook function you can check if the user wanted to quit, and call lua_error if they did.

static bool ms_quit = false;

void IWantToQuit()
{
    ms_quit = true;
}

void LineHookFunc(lua_State *L, lua_Debug *ar)
{
    if(ar.event == LUA_HOOKLINE)
        if(ms_quit == true)
            luaL_error(L, "Too Many Lines Error");
}
//...

lua_State *Lua = lua_open();
char * code;
// Initialisation code
lua_sethook(Lua, &LineHookFunc, LUA_MASKLINE, 0);
luaL_dostring(L, code);
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