In my app i am displaying no.of images from gallery from where as soon as I select one image , the image should be sent to the new activity where the selected image will be set as background.However, I am able to get the images from gallery but as soon as I select one the application crashes.Thanks in advance
Activity-1(The images are shown in gallery and the selected image is sent to new activity)
public class Gallery extends Activity {
private static int RESULT_LOAD_IMAGE = 1;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.gallery);
Button buttonLoadImage = (Button) findViewById(R.id.buttonLoadPicture);
buttonLoadImage.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
Intent i = new Intent(Intent.ACTION_PICK,android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
startActivityForResult(i, RESULT_LOAD_IMAGE);
}
});
}
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == RESULT_LOAD_IMAGE && resultCode == RESULT_OK && null != data) {
Uri contentUri = data.getData();
String[] proj = { MediaStore.Images.Media.DATA };
Cursor cursor = managedQuery(contentUri, proj, null, null, null);
int column_index = cursor.getColumnIndexOrThrow(MediaStore.Images.Media.DATA);
cursor.moveToFirst();
String tmppath = cursor.getString(column_index);
Bitmap croppedImage = BitmapFactory.decodeFile(tmppath);
// Bitmap croppedImage = BitmapFactory.decodeFile(croppedImage);
Intent intent = new Intent(Gallery.this,GesturesActivity.class);
intent.putExtra("bmp",croppedImage);
startActivity(intent);
Log.v("sending image","sending image");
}
}
}
Activity-1(XML)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/background"
>
<ImageView
android:id="@+id/imgView"
android:layout_width="fill_parent"
android:layout_weight="1" android:layout_height="wrap_content"></ImageView>
<Button
android:layout_height="wrap_content"
android:text="Load Picture"
android:layout_width="wrap_content"
android:id="@+id/buttonLoadPicture"
android:layout_weight="0"
android:layout_gravity="center"></Button>
</LinearLayout>
Activity-2(The activity where the selected image should be set as background image of the screen)
public class GesturesActivity extends Activity {
private final int MENU_CAMERA = Menu.FIRST;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
Bitmap bmp = (Bitmap)this.getIntent().getParcelableExtra("bmp");
BitmapDrawable background = new BitmapDrawable(bmp);
getWindow().setBackgroundDrawable(background); //background image of the screen
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.advert);
View view = new SandboxView(this, bitmap);
setContentView(view);
}
public boolean onPrepareOptionsMenu(Menu menu) {
menu.clear();
menu.add(0, 11, 0, "Take Snapshot");
return super.onPrepareOptionsMenu(menu);
}
public boolean onOptionsItemSelected(MenuItem item) {
return super.onOptionsItemSelected(item);
}
}
Bitmap implements Parcelable, so you could always pass it in the intent. try below code:
First Activity.
for getting output in target activity, try:
Second Activity.
you always use getParcelableExtra("key") for get the passing Bitmap in Activity.
I think you can do by define your Bitmap as static and by calling classname.bitmap you can get the bitmap..and set as background in next Activity
I've found the easiest (but definitely not the most elegant) way is to use a static class member. eg:
Then each activity can reference PassedData.getCurrent().
Since you are retrieving the image from the Gallery, why not pass the id to the next activity and retrieve the image in that activity rather than passing the image? This will help you on memory and performance.
Using this you can pass bitmap to another activity.
If you are using drawable than convert that drawable to bitmap first.
For passing that bitmap to another activity using intent use this below code snippet.
And for fetch that bitmap intent in another activity use this
Follow this Link for More Detail.
Activity
To pass a bitmap between Activites
And in the Activity class
Fragment
To pass a bitmap between Fragments
To receive inside the SecondFragment
If you are getting failed binder transaction, this means you are exceeding the binder transaction buffer by transferring large element from one activity to another activity.
So in that case you have to compress the bitmap as an byte's array and then uncompress it in another activity, like this
In the FirstActivity
And in the SecondActivity