Xcode custom shell scripts are slowing down the co

2020-02-07 17:17发布

Testing any changes to my Xcode project has become an exercise in patience whenever I build. After all the source files have compiled, I get the following message in the activity window at the top of Xcode:

"Running 3 of 3 Custom Shell Scripts"

I have not added any of my own custom shell scripts but I am using quite a few dependencies via Cocoapods and I am using 2 frameworks for the build environment, Crashlytics and Tapstream. Crashlytics requires you add a run script in the build phases, other than that I don't know where the other ones are coming from and they appear to be the bottleneck in my build time.

Can anyone enlighten me as to what is going on and how i possibly speed it up?

8条回答
SAY GOODBYE
2楼-- · 2020-02-07 17:53

As Ramsel has said in this answer, https://stackoverflow.com/a/21318086/1752988 I also went to Build Phases and cleared out all the possible links to PODs, after trying most of the other solutions and the three build issues shown regarding Pods were cleared out.

But then one file which was not list under the XCode Project navigator was missing, but they were in the Downloaded Git Zip folder! Obviously, I copied it and put into the XCode project and try running it runs cleanly! :)

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贪生不怕死
3楼-- · 2020-02-07 17:54

I've found that this happens to me frequently. Exact cause unknown, but appears to be switching between git branches that have differences in what pods are being used. In my case simply touching the Pods-xxx-Resources.sh shell script file causes it to speed back up.

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