Refer to the code that @Yuri posted from here. How to stop a timer after certain number of times . If I wanted to stop it because of some condition and then restart it again. How would I go about doing it?
private final static int DELAY = 10000;
private final Handler handler = new Handler();
private final Timer timer = new Timer();
private final TimerTask task = new TimerTask() {
private int counter = 0;
public void run() {
handler.post(new Runnable() {
public void run() {
Toast.makeText(MainActivity.this, "test", Toast.LENGTH_SHORT).show();
}
});
if(++counter == 4) {
timer.cancel();
}
//do some stuff in my app
//restart the timer again
}
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
timer.schedule(task, DELAY, DELAY);
}
Here's what I've tried , but it keeps crashing on me.
final int DELAY = 10000;
Timer timer;
MyTask task;
startManager Scanner;
Handler handler;
public class MyTask extends TimerTask {
@Override
public void run() {
handler.post(new Runnable() {
public void run() {
//do Stuff here
}
});
}
public class startManager {
public startManager() {
handler = new Handler();
timer = new Timer();
}
public void start() {
timer.schedule(task, 0, DELAY);
}
public void cancel() {
timer.cancel();
timer.purge();
}
}
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Scanner = new startManager();
//do some stuff
if (...)
Scanner.cancel()
//restart the timer and its task
Scanner=new startManager();
}
FIgured it out, it was because I didn't initialize the task in startManager()
If you have already canceled one timer, you can't re-start it, you'll have to create a new one.
See this answer, it contains a video and the source code how I did something similar.
Basically there are two method: pause and resume
In pause:
In resume:
That makes the perception of pause/resume.
If your timers perform different actions based on the state of the application you may consider use the StatePattern
Fist define a abstract state:
And provide as many states as you like. The key is that one state leads you to another.
And then you change the state in your timer.
Finally, if what you need is to perform the same thing, but at different rates, you may consider using the TimingFramework. It is a bit more complex but let's you do cool animations, by allowing the painting of certain component take place at different rates ( instead of being linear )
There appears to be no way to do this: http://docs.oracle.com/javaee/6/api/javax/ejb/Timer.html
You could likely cancel the timer, then create a new one.