I'm trying to find out the maximum texture size for the original Motorola Droid. I believe the G1 has a maximum texture size of 512, but it would be nice if there was a more official way I could find out so I can build a proper tile system.
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You can request the max texture size using glGetIntegerv:
Also check out http://www.glbenchmark.com/ - it has an extensive database of OpenGL environment and performance details for mobile devices