node's position appears constant during physic

2020-02-06 17:28发布

I'm running some physics on a node. The node moves in all directions, but when tracking it's position it appears to be stationary.

func renderer(renderer: SCNSceneRenderer, didSimulatePhysicsAtTime time: NSTimeInterval) {
        print("position.y: \(starNode.position.y)")

The message in the debugger is "position.y: 5.578" (which is the position I assigned in Scene Editor) for every call to renderer:didSimulatePhysicsAtTime method

What's going on?

1条回答
走好不送
2楼-- · 2020-02-06 18:04

that a look at the presentationNode property.

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