I'm trying to let users specify an area by painting over it with a "paint" tool that draws semi-transparent lines on a canvas. Its purpose is specifying a "mask" for an image that will be drawn below on the canvas.
This is what I tried so far:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var canvasPos = canvas.getBoundingClientRect();
var dragging = false;
drawImage();
$(canvas).mousedown(mouseDown);
$(canvas).mouseup(mouseUp);
$(canvas).mousemove(mouseMove);
function drawImage() {
var img = new Image();
img.src = 'http://img2.timeinc.net/health/img/web/2013/03/slides/cat-allergies-400x400.jpg';
img.onload = function () {
ctx.drawImage(img, 0, 0);
};
}
function mouseDown(e) {
var pos = getCursorPosition(e);
dragging = true;
ctx.strokeStyle = 'rgba(0, 100, 0, 0.25)';
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineWidth = 15;
ctx.beginPath();
ctx.moveTo(pos.x, pos.y);
}
function mouseUp(e) {
dragging = false;
}
function mouseMove(e) {
var pos, i;
if (!dragging) {
return;
}
pos = getCursorPosition(e);
ctx.lineTo(pos.x, pos.y);
ctx.stroke();
}
function getCursorPosition(e) {
return {
x: e.clientX - canvasPos.left,
y: e.clientY - canvasPos.top
};
}
- Link to a jsfiddle of the above code: http://jsfiddle.net/s34PL/2/
The issue with this example code is that subsequent pixels that are drawn are making the opacity becomes less and less visible. I think it's because the line is 15 pixels wide (but I want it that wide though).
How can I solve this issue?
Thanks!
Alternative approach is to draw the paths solid and make the whole canvas transparent. Of course you have to move the image out of the canvas and stack it underneath. You can find the code here: http://jsfiddle.net/fP297/
By drawing the lines solid you don't have to worry about drawing an area multiple times, so you don't have to worry about erasing the image and re-drawing everything.
The problem is that you are drawing the whole path again and again:
You have to draw only the new segment of the path (http://jsfiddle.net/jF9a6/). And then ... you have the problem with the 15px width of the line.
So how to solve this? We have to draw the line at once as you did, but avoid painting on top of existing lines. Here is the code: http://jsfiddle.net/yfDdC/
The biggest change is the
paths
array. It contains yeah, paths :-) A path is an array of points stored inmouseDown
andmouseMove
functions. New path is created in mouseDown function:In the mouseMove you add current mouse position to the last path in
paths
array and refreshs the image.The
refresh()
function clears the whole canvas, draws the cat again and draws every path.