I am working on Win32 UI. I want to know the difference Between GetDC and BeginPaint. When to Use which API and when not to use which API.
相关问题
- the application was unable to start correctly 0xc0
- Inheritance impossible in Windows Runtime Componen
- how to get running process information in java?
- Is TWebBrowser dependant on IE version?
- Handle button click in another application
相关文章
- 如何让cmd.exe 执行 UNICODE 文本格式的批处理?
- 怎么把Windows开机按钮通过修改注册表指向我自己的程序
- Warning : HTML 1300 Navigation occured?
- Bundling the Windows Mono runtime with an applicat
- Windows 8.1 How to fix this obsolete code?
- Why windows 64 still makes use of user32.dll etc?
- CosmosDB emulator can't start since port is al
- How to print to stdout from Python script with .py
GetDC simply returns the handle to the device context, which can be used any time anywhere to do your own drawing. BeginPaint on the other hand prepares the window for painting, and also provides information on what should be painted (such as whether the background needs repainting and the rect that needs to be painted).
Examples of when to use each? BeginPaint is most commonly seen inside WM_PAINT handlers (MSDN: An application should not call BeginPaint except in response to a WM_PAINT message. Each call to BeginPaint must have a corresponding call to the EndPaint function.). GetDC can be used anywhere, so if you want to draw on an external window. Basically anytime thats not in a WM_PAINT handler. BeginPaint and EndPaint also have some affect on the caret. Read msdn for more details.
GetDC() is not a substitute for Begin+EndPaint(). If you try, you'll find that your UI thread starts to burn 100% cpu core and your WM_PAINT handler getting called over and over again.
The big one is BeginPaint(), it clears the update region of the window. The value of PAINTSTRUCT.rcPaint. WM_PAINT is generated as long as the window has a dirty rectangle, created by an InvalidateRect() call by either the window manager or your program explicitly calling it. BeginPaint() clears it.
BeginPaint
is intended to be called only in response toWM_PAINT
message. The device context obtained by it points to the invalidated (to-be-redrawn) area of the window. It should be then released usingEndPaint
.GetDC
can be called at any time. The device context obtained by it points to the whole client area of the window. To release it, you should callReleaseDC
.