Custom rotated EditText view with working selectio

2020-02-05 02:04发布

What I want to do

I want to make a rotated and flipped EditText view that has all of the properties of a normal EditText view.

My problem

I have successfully made (with much help from SO users) a custom EditText view that is both rotated and flipped. This was done by overriding the onDraw method. However, the cursor and highlighting are gone and a longtouch event still indicates the original text position. Basically, the view was redrawn but the touch events were not.

How do I get the touch events, highlighting, and cursor to also be rotated and flipped?

What I have read

EditText scale with selection (A similar problem but not quite the same.)

How to make a custom Edittext,so that it will look like as 45 degree rotated in android (@CommonsWare noted for one solution that addition work would need to be done with touch events. What is that work?)

http://developer.android.com/training/graphics/opengl/touch.html (Helpful, but I don't understand how to apply it in this situation.)

What I have tried

I made a custom view that extends EditText. In it overrode the onDraw method to rotate and flip the canvas. I overrode onMeasure to make the view have the right dimensions for the layout.

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Typeface;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.widget.EditText;

public class MongolEditText extends EditText {

// Constructors
public MongolEditText(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    init();
}
public MongolEditText(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
}
public MongolEditText(Context context) {
    super(context);
    init();
}

// This class requires the mirrored Mongolian font to be in the assets/fonts folder
private void init() {
    Typeface tf = Typeface.createFromAsset(getContext().getAssets(),
            "fonts/MongolChagaanMirrored.ttf");
    setTypeface(tf);
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(heightMeasureSpec, widthMeasureSpec);
    setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());
}

@Override
protected void onDraw(Canvas canvas) {
    TextPaint textPaint = getPaint();
    textPaint.setColor(getCurrentTextColor());
    textPaint.drawableState = getDrawableState();

    canvas.save();

    canvas.translate(getWidth(), 0);
    canvas.rotate(90);
    canvas.translate(0, getWidth());
    canvas.scale(1, -1);

    canvas.translate(getCompoundPaddingLeft(), getExtendedPaddingTop());

    getLayout().draw(canvas);
    canvas.restore();
}
}

There is nothing special for the layout xml.

(Update) This question is another attempt at it but in the end I couldn't get it to work: Does invalidateDrawable() need to be overridden in addition to onDraw()?

Further explanation

In case you are wondering why in the world I want to rotate and flip an EditText view, here is the reason. Traditional Mongolian is written vertically in left to right columns. In combination with a vertically mirrored Mongolian font, rotating the text 90 degrees clockwise and flipping it produces readable output with correct line wrapping.

This is not an obscure or isolated problem. There are millions of users of traditional Mongolian but very few Android apps. Of these, I haven't found any that are open source. If I can get this to work, I want to make the code available to other developers.

Where I am looking now

(update)

I was thinking about creating a custom view (that extends View) from scratch to create something like a TextView. This TextView could be updated from apps to act like an EditText view. In this case I would only need to rotate the text 90 degrees with a normal font but not flip it. However, I would have to do my own line wrapping.

However, after reading @Chitrang's answer I think I can do something similar by just extending a TextView. Then I can avoid the trouble of doing my own line wrapping.

Picture Update

enter image description here

Mongolian is written from top to bottom and left to right. Right now I am using this key pad to move a cursor around the text, but I would like to be able to touch the screen to move the cursor to a position.

5条回答
霸刀☆藐视天下
2楼-- · 2020-02-05 02:21

Things are much more simplier. Everything you need is already buit-in View class: http://developer.android.com/reference/android/view/View.html#setRotation(float) A bit more complicated solution if previous one would not works for you by some reason is: http://developer.android.com/reference/android/view/animation/RotateAnimation.html It also using for rotation of views (but animated in most cases however you could use it with zero transition duration).

Please let me know in the case you have some additional questions (guess no - there is self-explaing method and class).

Rotating just a canvas - you rotating only image on the screen. setRotation also handles all events, layout flow etc so it should works just fine in your case!

Hope it would helps!

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该账号已被封号
3楼-- · 2020-02-05 02:26

Update

I ended up developing a vertical script MongolEditText from scratch. It is available as a part of mongol-library.

Here it is being used with two different third party keyboards.

enter image description here

Old answer

This is still a work in progress so I won't mark this as solved yet, but let me post what I have so far. It does most of what I wanted to do. Basically, I'm using TextView rather than EditText because EditText was doing to many strange things when rotated.

I have an unblinking cursor that responds to touch events but highlighting is still not supported. Here is the code:

public class MongolTextView extends TextView {

    private TextPaint textPaint;
    private Paint cursorPaint = new Paint();
    private boolean mCursorIsVisible;
    private CursorTouchLocationListener listener;

    // Naming is based on pre-rotated/mirrored values
    private float mCursorBaseY;
    private float mCursorBottomY;
    private float mCursorAscentY; // This is a negative number
    private float mCursorX;

    private static final float CURSOR_THICKNESS = 2f; 

    // Constructors
    public MongolTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    public MongolTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MongolTextView(Context context) {
        super(context);
        init();
    }

    // This class requires the mirrored Mongolian font to be in the assets/fonts folder
    private void init() {
        //Typeface tf = Typeface.createFromAsset(getContext().getAssets(),
        //      "fonts/ChimeeWhiteMirrored.ttf");
        //setTypeface(tf);

        // Use the above commented code is using a single font in another application 
        Typeface tf = FontCache.get(SettingsActivity.FONT_DEFAULT, getContext());
        if(tf != null) {
            setTypeface(tf);
        }

        this.mCursorIsVisible = true;

        cursorPaint.setStrokeWidth(CURSOR_THICKNESS);
        cursorPaint.setColor(Color.BLACK); // TODO should be same as text color

    }

    // This interface may be deleted if touch functionality is not needed
    public interface CursorTouchLocationListener {

        /**
         * Returns the touch location to be used for the cursor so you can update the insert
         * location in a text string.
         * 
         * @param glyphIndex
         *            You will need to translate glyphIndex into a Unicode index if you are using a
         *            Unicode string.
         */
        public void onCursorTouchLocationChanged(int glyphIndex);

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // swap the height and width
        super.onMeasure(heightMeasureSpec, widthMeasureSpec);
        setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());
    }

    @Override
    protected void onDraw(Canvas canvas) {
        textPaint = getPaint();
        textPaint.setColor(getCurrentTextColor());
        textPaint.drawableState = getDrawableState();

        canvas.save();

        // flip and rotate the canvas
        canvas.translate(getWidth(), 0);
        canvas.rotate(90);
        canvas.translate(0, getWidth());
        canvas.scale(1, -1);
        canvas.translate(getCompoundPaddingLeft(), getExtendedPaddingTop());

        // draw the cursor
        if (mCursorIsVisible) {
            canvas.drawLine(mCursorX, mCursorBottomY, mCursorX, mCursorBaseY + mCursorAscentY,
                    cursorPaint);
        }

        getLayout().draw(canvas);

        canvas.restore();
    }

    public void showCursor(boolean visible) {
        mCursorIsVisible = visible;
        this.invalidate();
        // TODO make the cursor blink
    }

    public void setCursorColor(int color) {
        cursorPaint.setColor(color);
    }

    public void setCursorLocation(int characterOffset) {

        Layout layout = this.getLayout();

        if (layout!=null){

            try {
                // This method is giving a lot of crashes so just surrounding with 
                // try catch for now

                int line = layout.getLineForOffset(characterOffset);
                mCursorX = layout.getPrimaryHorizontal(characterOffset);
                mCursorBaseY = layout.getLineBaseline(line);
                mCursorBottomY = layout.getLineBottom(line);
                mCursorAscentY = layout.getLineAscent(line);

                this.invalidate();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }

    }

    public class InputWindowTouchListener implements OnTouchListener {
        @Override
        public boolean onTouch(View view, MotionEvent event) {

            Layout layout = ((TextView) view).getLayout();

            // swapping x and y for touch events
            int y = (int) event.getX();
            int x = (int) event.getY();

            if (layout != null) {

                int line = layout.getLineForVertical(y);
                int offset = layout.getOffsetForHorizontal(line, x);

                mCursorX = layout.getPrimaryHorizontal(offset);
                mCursorBaseY = layout.getLineBaseline(line);
                mCursorBottomY = layout.getLineBottom(line);
                mCursorAscentY = layout.getLineAscent(line);
                //mCursorHeightY = layout.getLineTop(line);

                view.invalidate();

                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    //handler.postDelayed(mLongPressed, 1000);
                    listener.onCursorTouchLocationChanged(offset);
                    break;
                case MotionEvent.ACTION_UP:
                    //handler.removeCallbacks(mLongPressed);
                    // notify the host activity of the new cursor location

                    break;
                }

            }

            return false;
        }

    }

    public void setCursorTouchLocationListener(CursorTouchLocationListener listener) {
        this.listener = listener;
    }
}

Feel free to add your own answer if you have something better or make a comment if you have something to add for improving this (adding highlighting, getting the cursor to blink, etc.). The most recent version of this code should be on github.

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仙女界的扛把子
4楼-- · 2020-02-05 02:32

An attribute is there for the EditText for rotation . It is is simple and also easy to use.It might help you I think.

<EditText
    android:id="@+id/editTextNumber"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:rotation="90"
    android:layout_marginBottom="10dp"
    android:hint="Enter Mobile Number"
    android:textAppearance="?android:attr/textAppearanceLarge" />
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乱世女痞
5楼-- · 2020-02-05 02:34

Tried to get the partial solution with minor changes, check if that's you want.

1) Set android:gravity="top|left" in your edittext declaration inside xml.

2) Noticed that without super method call inside onDraw method, not able to show cursor. So I called,

super.onDraw(canvas);

instead,

getLayout().draw(canvas);

3) For touch events, I tried to swap x and y coordinates. So that you can have cursor as per touch event.(Just tried and it was working, got lucky :) )

@Override
public boolean onTouchEvent(MotionEvent event) {
    // TODO Auto-generated method stub
    event.setLocation(event.getY(), event.getX());
    return super.onTouchEvent(event);
}

Comment this line inside onDraw method, for exact touch event(Found by trial and error).

canvas.translate(getCompoundPaddingLeft(), getExtendedPaddingTop());

4) I could not do any thing about highlighting or selecting text.

?) Another Solution : If you think that, some how you get RTL language support work on edittext then you just need to rotate it. But unfortunately its not working properly with android. Reference : How to handle RTL languages on pre 4.2 versions of Android? and Android setting with TextView for Hebrew text?

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戒情不戒烟
6楼-- · 2020-02-05 02:38

Try this:

<EditText
        android:id="@+id/ed1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@+id/textView1"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="47dp"
        android:digits="1234567890"
        android:ems="10"
        android:singleLine="true"
        android:cursorVisible="true"
        android:hint="Refreshing time in ms" />
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