CGContextSetFillColorWithColor: invalid context 0x

2020-02-05 01:38发布

CGContextSetFillColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.

I'm getting the error from the [color setFill] line of this method. Any ideas on how I can resolve it?

+ (UIImage *)fillImage:(UIImage*)image withColor:(UIColor *)color
{

    // begin a new image context, to draw our colored image onto
    UIGraphicsBeginImageContextWithOptions(image.size, NO, [[UIScreen mainScreen] scale]);

    // get a reference to that context we created
    CGContextRef context = UIGraphicsGetCurrentContext();

    // set the fill color
    [color setFill];

    // translate/flip the graphics context (for transforming from CG* coords to UI* coords
    CGContextTranslateCTM(context, 0, image.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);

    // set the blend mode to overlay, and the original image
    CGContextSetBlendMode(context, kCGBlendModeOverlay);
    CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
    //if(overlay) CGContextDrawImage(context, rect, img.CGImage);

    // set a mask that matches the shape of the image, then draw (overlay) a colored rectangle
    CGContextClipToMask(context, rect, image.CGImage);
    CGContextAddRect(context, rect);
    CGContextDrawPath(context,kCGPathFill);

    // generate a new UIImage from the graphics context we drew onto
    UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    //return the color-burned image
    return coloredImg;
}

1条回答
beautiful°
2楼-- · 2020-02-05 02:15

Your image.size isn't valid, so UIGraphicsBeginImageContextWithOptions isn't creating a graphics context. Both image.size.width and image.size.height must be positive, finite numbers.

Possibly image itself is nil. When you send the size message to nil, you get back CGSizeZero.

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