UIScreen applicationFrame returning incorrect rect

2020-02-03 05:35发布

Having trouble getting the correct bounds for my iPad application when launching it in landscape mode. I have the proper keys set in my Info.plist file, and my view controllers launch properly in landscape (and portrait, natch).

In my applicationDidFinishLaunching: method I'm calling a selector after a 3 second delay, and that method makes a call to [[UIScreen mainScreen] applicationFrame], but it's returning me a portrait frame (ie height > width).

Does anyone know how to fix this? It smells like a bug to me (if so I'll file a radar), but if it's intended behaviour, where is it documented?

8条回答
小情绪 Triste *
2楼-- · 2020-02-03 06:03
CGRect bounds = [[UIScreen mainScreen] bounds]; // portrait bounds
if (UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation])) {
    bounds.size = CGSizeMake(bounds.size.height, bounds.size.width);
}
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可以哭但决不认输i
3楼-- · 2020-02-03 06:04

This is as designed. You should query the size of your superview and adjust as necessary.

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何必那么认真
4楼-- · 2020-02-03 06:05

[[UIScreen mainScreen] applicationFrame] will always return the portrait rectangle even if the app is in landscape mode. This is related to the fact that UIWindow never actually rotates, but just changes the transform of rootViewController.view instead.

To make sure, you can print the root view object in portrait and landscape modes, and you'll see something like this:

Portrait:

<UIView: 0x96290e0; frame = (0 20; 768 1004); ...

Landscape:

<UIView: 0x96290e0; frame = (0 20; 768 1004); transform = [0, 1, -1, 0, 0, 0]; ...
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Bombasti
5楼-- · 2020-02-03 06:05

I got into same problem when dismissing view with dismissViewControllerAnimated in Cordova plugin. I modified singingAtom code for viewWillAppear method in MainViewController, which got resized after dismissing modal view:

- (void)viewWillAppear:(BOOL)animated
    {
    CGRect appFrame = [[UIScreen mainScreen] applicationFrame];
    UIDeviceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
    if (UIDeviceOrientationLandscapeLeft == orientation || 
        UIDeviceOrientationLandscapeRight == orientation)
            {
            if (appFrame.size.width < appFrame.size.height)
                {
                appFrame = CGRectMake(appFrame.origin.y, appFrame.origin.x, appFrame.size.height, appFrame.size.width);
                }
        }
    self.view.frame = appFrame;
    [super viewWillAppear:animated];
}
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放荡不羁爱自由
6楼-- · 2020-02-03 06:13

When you are holding the iPad in landscape orientation and launch an app, the view controller initially sees bounds for a portrait view (even though orientation reports landscape). The view controller will then get a message to rotate to landscape orientation before it appears.

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放我归山
7楼-- · 2020-02-03 06:16

I never rely on [[UIScreen mainScreen] applicationFrame], especially during app launch.

When creating views in code, use the superview to set your frame.

If you're using xibs with "simulated interface elements" they will be correctly sized and everything will work great.

UINavigationController based apps

In the case of a UINavigationController based app, grab the frame directly from self.navigationController.view, don't try to use [self loadView] and self.view.superview. UINavigationController uses "hidden" subviews to do it's job--so the direct superview will not work.

UINavigationController is special because during app launch, the navigation controller resizes your views after loadView gets called. When autoresizing kicks in you end up with a small margin at the bottom of the screen.

Why not UIScreen

[[UIScreen mainScreen] applicationFrame] doesn't work reliably (especially during app launch in landscape). My experience is that the viewcontroller's interfaceOrientation property will not match the applicationFrame orientation.

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