Using com.android.vending.licensing
you can check if your app is licensed or not. There is a callback, applicationError()
that tells you if anything went wrong. Today I encountered error ERROR_NOT_MARKET_MANAGED
and I can't figure out how I should deal with it!
Here's what I did:
- On Google Play, I added my e-mail address as a test account.
- On Google Play, I saved my app (unpublished) with
versionCode="10"
. - On my machine, I changed to
versionCode="11"
. - License check now fails with error code
ERROR_NOT_MARKET_MANAGED
.
The question is; should I handle this error or is this an unrealistic scenario?
As for now, 2014 May, I have to publish the testing app (no production APK uploaded) in order to test the uploaded APK and expansion OBB in beta. Otherwise, I always got
ERROR_NOT_MARKET_MANAGED
when testingAPKExpansionPolicy
. And 2 hours after publish (the notice on webpage said "up to 24 hours"), I can get expansion file information.No one except testers can see the published app AFAIK.
ERROR_NOT_MARKET_MANAGED
: the name really tells all about itself, application is not managed by Android Market (now called Google Play). More specifically, the version 11 of your application is not uploaded or published in Google Play.I would consider this as an unrealistic scenario. You don't need to do anything special in code as long as you upload the new app version in Google Play. ERROR_NOT_MARKET_MANAGED is more like a LVL development warning which help developer properly implement license checking code and follow the correct procedure for testing license checking at project build time. check out the comments in LVL sample code:
The whole point of integrating LVL into your application is to use Google Play publish your application, and use Google Play client application download and install your application (see Requirements and Limitations section in dev guide). I can't see any point that can cause this applicationError at runtime on end user's device if:
If a end user somehow get a copy of your application (with LVL integrated and uploaded/published in Google Play) from other channel (not purchase via Google Play) and trying to install it on his device (with Google Play client application installed on that device), in this case, LicenseCheckerCallback will go to dontAllow() rather than applicationError(ApplicationErrorCode errorCode).
It also can happen in older devices. I'm testing my app without the actual version being published and it works fine on my Galaxy S8, but I get this message on my Galaxy S4. Which means it's also a polite way to say that this can also be a mistake from Google.
29 Jul, I have found that while my app is in Alpha or Beta testing all I ever get is Error 3 or Error_Not_Market_Managed. This is actually a reply from the server. SO that means that I am touching the server and the code is good. Regardless of what is set in the Developer Console as a reply, this is the only reply that I get.
I have actually waited 3 days and there is no change. SO there is no wait time which is acceptable. I even cleared and reset my entire phone. I cleared Google Play cache and all of the other magic tricks. None of them were the reason.
I updated one of my already published apps with my new Google License code and got the exact same response. After I changed the version code and then uploaded it to be published, about 4 hours later, that app functioned normally and the Google license check responded with a good valid code. Now as long as it is fully published, it responds with what ever code I tell it to.
SO the answer is, Google License will not function properly until fully published. If your app is in Alpha or Beta and you are getting Error 3 then you are likely good. Just comment out the License Check method until you are ready to publish.
Dont test your application immediately after you upload it to Google Play.
Wait for some time (15-20 mins or probably longer) before you start testing. Google play takes some time to recognize your app.