I would like to clear the CMD screen I have seen a few options first is
system('clr');
but dont want to use system cause then it makes it dependent on windows, same with the unix version
if i try
cout << string(22, '\n');
then my next line of text is at the bottom of the screen and i want it at the top. How can I clear the screen and get the text back to the top of the screen?
Thus say I have this.
cout<<string(22, '\n');
cout<<"************Question 1 *******"<<endl;
cout<<"WHO WAS THE FIRST BLACK PRESEDENT?"<<endl;
cout<<"(1) Obama"<<endl;
cout<<"(2) Bush"<<endl;
cout<<"(3) Jordan" <<endl;
cin>>answer>>endl;
this will clear the screen then put mymenu at the bottom of the screen... how can i make it clear screen and put the question/answers back up top of screen.
Try this: it works both on Linux and Windows.
This is a string of special characters that translate to clear the screen command.
You can enclose this in a function like e.g.
clrscr()
depending on your implementation.If you want a solution that will work on Windows, Mac & Linux/UNIX, you will need to come up with your own implementation. I do not believe that there is a single way to do it that works on all platforms.
For Mac/Linux/UNIX/BSD/etc., ncurses provides an easy way to do this (http://www.gnu.org/software/ncurses/).
For Windows, you will probably want to look into
conio.h
(http://en.wikipedia.org/wiki/Conio.h) or PDCurses (http://pdcurses.sourceforge.net/) or something similar. Alternatively, it would seem that you can do this without any third-party libraries, according to this Microsoft KB article: http://support.microsoft.com/kb/99261.There is unfortunately no standard C/C++ function to do this. You should be able to write a small function which will build & work on any platform using the different methods I mentioned and some preprocessor directives.
If you don't have a convenient way to detect the platform, I would probably recommend cmake.
In UNIX try
clrscr()
may not work in UNIX because some compilers do not supportconio.h
Another way would be to use OpenGL, Qt or SDL, which are cross-platform and write a graphical console. This can be seen in many roguelike games, for example Dwarf Fortress.