I’m working on a game for Android. To help implement it, my idea is to create a subclass of a view. I would then insert several instances of this class as children of the main view. Each instance would handle detecting when it was pressed (via OnTouchListener).
The problem I’m having now is how do I loop through all these sub-views so I can read their statuses and process them? (I.e. when they all reach a certain state something should happen).
Or is there a better way to have several objects on the screen that respond to touch and whose status I can check?
@jqpubliq Is right but if you really want to go through all Views you can simply use the
getChildCount()
andgetChildAt()
methods fromViewGroup
. A simple recursive method will do the rest.Try this. Takes all views inside a parent layout & returns an array list of views.
Using
Views
sounds like its going to be brutally difficult to render anything well if there is movement. You probably want to be drawing to aCanvas
or usingOpenGL
unless you're doing something really static. Here's a great talk from last years I/O conference on making Android games. Its kind of long and you can skip about 15 minutes in. Also the source is available. That should give you a good idea of ways to go about thingsI have made a small example of a recursive function:
The function will start looping over al view elements inside a
ViewGroup
(from first to last item), if a child is aViewGroup
then restart the function with that child to retrieve all nested views inside that child.The alternative
Or you can return something you can use the next approach