I have a small problem and I do not find any solutions. I want to convert a GIF to a byte[] and then back to a GIF. I works fine but I lose the animation.
It is a perfectly animated GIF when I start (I show it in a PictureBox
element). But after conversion I get stuck with the first frame.
HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create("creativetechs.com/i/tip_images/ExampleAnimation.gif");
HttpWebResponse httpWebReponse = (HttpWebResponse)httpWebRequest.GetResponse();
Stream stream = httpWebReponse.GetResponseStream();
Image img = Image.FromStream(stream);
MemoryStream ms = new MemoryStream();
img.Save(ms,img.RawFormat);
byte [] bytes = ms.ToArray();
Image img2 = Image.FromStream(new MemoryStream(bytes));
int frames1 = img.GetFrameCount(System.Drawing.Imaging.FrameDimension.Time);
int frames2 = img2.GetFrameCount(System.Drawing.Imaging.FrameDimension.Time);
I also tried to use not RawFormat but System.Drawing.Imaging.ImageFormat.Gif
. Didn't change a thing. frames1
is right number of frames. frames2
is 1.
I have 2 PictureBox
elements in my GUI. One showing img
and the other img2
. But img2
is not animated while img
is. What is wrong?
I have also tried to use serialization instead to create my byte[].
I serialized the image and deserialized it again and it didn't change anything either. How is this possible?
When you load your image from a
Stream
, the .NET framework detects that the GIF is animated. Since it knows that it will be unable to reencode an animated GIF, it tries to store the original encoding of the GIF. But this happens after it has read the stream and decoded the GIF. So when it tries to rewind the stream this fails and it ends up not storing the original.When you call
Save()
it first checks whether it has the original encoding stored. But since that operation failed, it attempts to reencode the GIF. Since .NET does not have an encoder for animated GIFs, it only encodes the first frame.If you use a
FileStream
instead it works, since aFileStream
is seekable.You can make your code work by loading the response into a MemoryStream first:
If you want to see what happens, enable .NET reference source debugging and note what happens in Image.EnsureSave(). You will also note that the Image-implementation already copies the Stream into a MemoryStream, so that they could fix the problem by using that instead of the original Stream.
GDI+ does not contain any animated GIF encoder (just a decoder). So your img.Save will drop the animation. But you could try this: http://www.codeproject.com/KB/GDI-plus/NGif.aspx