I've been trying to find a pure JavaScript ease implementation for some hours, but couldn't find any. The ones that came close didn't make any sense. All I could find was bunch of easing functions without implementation.
For example, functions like these:
function linear(time, begin, change, duration) {
return change * time / duration + begin;
}
function easeInQuad(t) {
return t*t
},
function easeOutQuad(t) {
return t*(2-t)
},
One of the things that trouble me is where does fps come in to play? It's directly related to the duration. I've seen no mention of it.
How would I implement the above easing functions in the following animation?
var box = document.getElementById("box");
var fps = 60;
var duration = 2; // seconds
var start = 0; // pixel
var finish = window.innerWidth - box.clientWidth;
var distance = finish - start;
var increment = distance / (duration * fps);
var position = start;
function move() {
position += increment;
if (position >= finish) {
clearInterval(handler);
box.style.left = finish + "px";
return;
}
box.style.left = position + "px";
}
var handler = setInterval(move, 1000 / fps);
body {
background: gainsboro;
}
#box {
width: 100px;
height: 100px;
background: white;
box-shadow: 1px 1px 1px rgba(0, 0, 0, .2);
position: absolute;
left: 0;
}
<div id="box"></div>
You could use a
time
variable and increment it for every frame and use the easing functions for the right position with the values you already have.