Why my java app for android not connect to server ?
I run the aplication in android emulator, and the server wich port 9999 and host 127.0.0.1 in my pc, but just not connect and i think this method isn't good for android app.
Update: I work with API 8 ... Android 2.2 !
It is work Good ! ! Thanks everybody ;)
It is my source code:
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
//Java imports
//import android.util.Log;
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.logging.Level;
import java.util.logging.Logger;
public class MainActivity extends Activity{
//Variaveis Interface
private Button ligar;
private Button enviar;
private EditText text1;
private TextView text2;
//Variaveis
static Socket cSocket;
static PrintWriter out;
static BufferedReader in;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//Declaração butões
ligar = (Button) findViewById(R.id.ligar);
enviar = (Button) findViewById(R.id.enviar);
text1 = (EditText) findViewById(R.id.text1);
text2 = (TextView) findViewById(R.id.text2);
//Interacao
ligar.setOnClickListener(new OnClickListener(){
public void onClick(View arg0){
connect();
}
});
enviar.setOnClickListener(new OnClickListener(){
public void onClick(View arg0){
out.println("Hello");
text2.setText("");
}
});
}
//Outras Funcoes
public void connect(){
//Funcao ligar
cSocket = null;
out = null;
in = null;
try{
cSocket = new Socket("10.0.2.2",4444);
out = new PrintWriter(cSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(cSocket.getInputStream()));
text2.setText("Estas conectado com sucesso.");
}
catch (IOException ex) {
//Logger.getLogger(client.class.getName()).log(Level.SEVERE, null, ex);
text2.setText("Erro! Na conexão");
}
}
//
}
See here:
Host machine can be reached using IP address
10.0.2.2
from the emulator.**edit, answer to your comment:*
For completeness and to better understand my answer, read the Android Emulator documentation.
These are the IP addresses as reached from the emulator:
10.0.2.1
, Router/gateway address.10.0.2.2
, Special alias to your host loopback interface (i.e., 127.0.0.1 on your development machine)10.0.2.3
, First DNS server10.0.2.4
/10.0.2.5
/10.0.2.6
, Optional second, third and fourth DNS server (if any)10.0.2.15
, The emulated device's own network/ethernet interface127.0.0.1
, The emulated device's own loopback interfaceThat said, we have:
127.0.0.1
from the emulator trying to reach your host machine. Use10.0.2.2
, as I said.HostComputerIP:appServicePort
. It won't work since your host computer itself (Windows, Linux, OS etc.) is not running a service in that port. You need to redirect a port on the emulator console to a port on an emulated Android instance itself (see 2 below).Common networking needs:
1- Emulator app as client and local computer as server
Because the emulator is NAT'd, I believe you can connect to any computer on your local network directly. I mean, since the virtual router has access to both networks, it should be able to handle outgoing (i.e., emulator->real lan) connections just fine.
Example: on my network (192.168.0.x), I can connect from the emulator to my real router (
192.168.0.254
) just pointing the emulator web browser tohttp://192.168.0.254:port
. I use different services on it (hail to Tomato!), and I can access all of them on eachport
. No need to handle port forwarding, as expected.By the looks of your code, I believe you need:
2- Local computer as client and emulator app as server
Now that's a different story. You need to setup port redirections on the virtual router. The easiest way is:
Telnet into the "management" system (this is not the emulator), from your host (your computer, console on linux or command prompt on Windows):
After that, use:
After this, you will be able to have a service on
emulatorPort
and you will be able to connect to it from computers in the local network by accessinghostComputerIP:localPort
.This is the way people (including me) use, for example, SSHDroid inside an emulator.
Anything else?
127.0.0.1 goes to localhost. While that is your own computer from your PC, it's the phone from the phone. You need to provide the actual IP address. Additionally, if you haven't already set it, make sure you request the Internet permission. See the doc on permissions and this other SO post.
Update: To answer your comment, as David points out from the emulator you can use
10.0.2.2
to reach your host machine.