I want to rotate an UILabel around an arbitrary point in a circular manner, not a straight line. This is my code.The final point is perfect but it goes through a straight line between the initial and the end points.
- (void)rotateText:(UILabel *)label duration:(NSTimeInterval)duration degrees:(CGFloat)degrees {
/* Setup the animation */
[UILabel beginAnimations:nil context:NULL];
[UILabel setAnimationDuration:duration];
CGPoint rotationPoint = CGPointMake(160, 236);
CGPoint transportPoint = CGPointMake(rotationPoint.x - label.center.x, rotationPoint.y - label.center.y);
CGAffineTransform t1 = CGAffineTransformTranslate(label.transform, transportPoint.x, -transportPoint.y);
CGAffineTransform t2 = CGAffineTransformRotate(label.transform,DEGREES_TO_RADIANS(degrees));
CGAffineTransform t3 = CGAffineTransformTranslate(label.transform, -transportPoint.x, +transportPoint.y);
CGAffineTransform t4 = CGAffineTransformConcat(CGAffineTransformConcat(t1, t2), t3);
label.transform = t4;
/* Commit the changes */
[UILabel commitAnimations];
}
I decided to post my solution as an answer. It works fine accept it doesn't have the old solutions's curve animations (UIViewAnimationCurveEaseOut), but I can sort that out.
translate, rotate around center, translate back.
CAKeyframeAnimation
is the right tool for this job. Most UIKit animations are between start and end points. The middle points are not considered. CAKeyframeAnimation allows you to define those middle points to provide a non-linear animation. You will have to provide the appropriate bezier path for your animation. You should look atthis example
and the one's provided in the Apple documentation to see how it works.You should set your own
anchorPoint
Its very much overkill to use a keyframe animation for what really is a change of the anchor point.
The anchor point is the point where all transforms are applied from, the default anchor point is the center. By moving the anchor point to (0,0) you can instead make the layer rotate from the bottom most corner. By setting the anchor point to something where x or y is outside the range 0.0 - 1.0 you can have the layer rotate around a point that lies outside of its bounds.
Please read the section about Layer Geometry and Transforms in the Core Animation Programming Guide for more information. It goes through this in detail with images to help you understand.
EDIT: One thing to remember
The frame of your layer (which is also the frame of your view) is calculated using the position, bounds and anchor point. Changing the anchorPoint will change where your view appears on screen. You can counter this by re-setting the frame after changing the anchor point (this will set the position for you). Otherwise you can set the position to the point you are rotating to yourself. The documentation (linked to above) also mentions this.
Applied to you code
The point you called "transportPoint" should be updated to calculate the difference between the rotation point and the lower left corner of the label divided by the width and height.
I also made the rotation point an argument to your method. The full updated code is below: