I would like to dynamically load all images in an xcassets directory. The files are named StockPhoto# where # is the number in the list. If I can access my StockPhotos.xcassets at runtime to count all the files in the directory, I won't have to manually load the files each time I add new stock photos.
If there are other solutions to this problem, I'm open to that but I'm also just very curious how xcassets are handled by the file system- whether they're just reference to a set of files, or actually their own directory. Information on this is sparse.
as @AliSoftware suggests you can store all assets images to plist and access them later for more details see here
If you're targeting iOS 7+ then no. Xcode will package the files into a proprietary format (.car) that you can't access directly.
Either use
imageNamed:
methods, or don't use Image Catalogs for the files you need to access directly.Upon compilation of your iOS project,
xcassets
are compiled to produce either image files, or a proprietary.car
file. In that latter case images won't be stored in a directory you can browse.If your "Deployment Target" is less that iOS7 (meaning that your app would still be able to run on iOS6)
<YourImageName>.png
,<YourImageName>@2x.png
,<YourImageName>~ipad.png
,<YourImageName>~ipad@2x.png
and so on, for each image set of your xcassets.If your "Deployment Target" is iOS7 or greater (meaning that your app would only be able to run on iOS7+)
.car
file in the final bundle (I don't really looked up if this file was actually an sqlite3 datatbase or some proprietary format or whatnot, but who cares, you are not supposed to manipulate it anyway). This big.car
file contains all the images, with all their provided variants, and even with slicing info (if you did slice some of them for tiling or to use them as 9-patch images using the tool provided for that in the Assets Catalog editor)Whatever the produced result you shouldn't / are not supposed to dig into internal details of your bundle like that. The format of the
.car
file may even change from one iOS version to another (who knows? that's internal details after all which we shouldn't have to deal with) so don't base your logic on it.The problem is that there is no introspection at runtime into an asset catalog: it isn't a "thing" you can "see" as far as Objective-C and Cocoa Touch are concerned.
The usual solution to this kind of problem is to drag a folder full of images into your project at the outset, and when you do, choose "Create folder references for any added folders" in the dialog - not "Create groups for any added folders". The result is that the folder is copied into your app bundle, and now you can use ordinary file system methods to say "every file in this folder".