So, I've followed a number of guides to set up Webpack, Electron, and React to make a desktop application. After finishing the setup, I got to work, and learned that I needed to require an IPC mechanism from the main and renderer in order to communicate.
import {ipcRenderer} from "electron";
Adding this to my renderer.js file causes the error Uncaught ReferenceError: require is not defined
.
After taking my problem to some colleagues, it was suggested that in my main.js file I should change
webPreferences: {
nodeIntegration: false,
}
to
webPreferences: {
nodeIntegration: true,
}
Everywhere I've read on google has said very clearly that if safety is something you care about, this is not something you should do. However, every resource I've been able to come across for electron ipc has used the ipcRenderer.
Now, does every example on the internet have huge security flaws, or am I missing some key part here?
My questions are as follows.
- Is it possible to use ipcRenderer without enabling nodeIntegration?
- If it is, how do I do it, and why would so many resources exclude this information?
- If it is not, what do I use?
If I'm asking the wrong question, or I missed something, or there are any other clear problems with the way I've asked this question please let me know, otherwise thanks in advance.
It is possible, but fiddly. It can be done by using a
preload
script.It is possible, using the
preload
script as indicated below. However, this is not considered secure. Most of the existing documentation does not show best security practices.A more secure example is given afterwards.
NOTE That the path to the preload script must be absolute and this can also get complicated when using webpack/babel, as the output file may be a different path.
As mentioned, although it is possible to use ipcRenderer as shown above, the current electron security recommendations recommend also enabling
contextIsolation
. This will make the above approach unusable as you can no longer add data to the global scope.The most secure recommendation, AFAIK is to use
addEventListener
andpostMessage
instead, and use the preload script as a bridge between the renderer and the main scripts.