Operator overloading ==, !=, Equals

2020-01-29 04:47发布

I've already gone through question

I understand that, it is necessary to implement ==, != and Equals().

public class BOX
{
    double height, length, breadth;

    // this is first one '=='
    public static bool operator== (BOX obj1, BOX obj2)
    {
        return (obj1.length == obj2.length 
                    && obj1.breadth == obj2.breadth 
                    && obj1.height == obj2.height);
    }

    // this is second one '!='
    public static bool operator!= (BOX obj1, BOX obj2)
    {
        return !(obj1.length == obj2.length 
                    && obj1.breadth == obj2.breadth 
                    && obj1.height == obj2.height);
    }

    // this is third one 'Equals'
    public override bool Equals(BOX obj)
    {
        return (length == obj.length 
                    && breadth == obj.breadth 
                    && height == obj.height);
    }
}

I assume, I've written code properly to override ==,!=,Equals operators. Though, I get compilation errors as follows.

'myNameSpace.BOX.Equals(myNameSpace.BOX)' is marked as an override 
but no suitable method found to override.

So, question is - How to override above operators & get rid of this error?

3条回答
成全新的幸福
2楼-- · 2020-01-29 05:20

I think you declared the Equals method like this:

public override bool Equals(BOX obj)

Since the object.Equals method takes an object, there is no method to override with this signature. You have to override it like this:

public override bool Equals(object obj)

If you want type-safe Equals, you can implement IEquatable<BOX>.

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干净又极端
3楼-- · 2020-01-29 05:26

As Selman22 said, you are overriding the default object.Equals method, which accepts an object obj and not a safe compile time type.

In order for that to happen, make your type implement IEquatable<Box>:

public class Box : IEquatable<Box>
{
    double height, length, breadth;

    public static bool operator ==(Box obj1, Box obj2)
    {
        if (ReferenceEquals(obj1, obj2))
        {
            return true;
        }

        if (ReferenceEquals(obj1, null))
        {
            return false;
        }
        if (ReferenceEquals(obj2, null))
        {
            return false;
        }

        return (obj1.length == obj2.length
                && obj1.breadth == obj2.breadth
                && obj1.height == obj2.height);
    }

    // this is second one '!='
    public static bool operator !=(Box obj1, Box obj2)
    {
        return !(obj1 == obj2);
    }

    public bool Equals(Box other)
    {
        if (ReferenceEquals(null, other))
        {
            return false;
        }
        if (ReferenceEquals(this, other))
        {
            return true;
        }

        return height.Equals(other.height) 
               && length.Equals(other.length) 
               && breadth.Equals(other.breadth);
    }

    public override bool Equals(object obj)
    {
        if (ReferenceEquals(null, obj))
        {
            return false;
        }
        if (ReferenceEquals(this, obj))
        {
            return true;
        }

        return obj.GetType() == GetType() && Equals((Box)obj);
    }

    public override int GetHashCode()
    {
        unchecked
        {
            int hashCode = height.GetHashCode();
            hashCode = (hashCode * 397) ^ length.GetHashCode();
            hashCode = (hashCode * 397) ^ breadth.GetHashCode();
            return hashCode;
        }
    }
}

Another thing to note is that you are making a floating point comparison using the equality operator and you might experience a loss of precision.

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女痞
4楼-- · 2020-01-29 05:27

In fact, this is a "how to" subject. So, here is the reference implementation:

    public class BOX
    {
        double height, length, breadth;

        public static bool operator == (BOX b1, BOX b2)
        {
            if ((object)b1 == null)
                return (object)b2 == null;

            return b1.Equals(b2);
        }

        public static bool operator != (BOX b1, BOX b2)
        {
            return !(b1 == b2);
        }

        public override bool Equals(object obj)
        {
            if (obj == null || GetType() != obj.GetType())
                return false;

            var b2 = (BOX)obj;
            return (length == b2.length && breadth == b2.breadth && height == b2.height);
        }

        public override int GetHashCode()
        {
            return height.GetHashCode() ^ length.GetHashCode() ^ breadth.GetHashCode();
        }
    }

REF: https://msdn.microsoft.com/en-us/library/336aedhh(v=vs.100).aspx#Examples

UPDATE: the cast to (object) in the operator == implementation is important, otherwise, it would re-execute the operator == overload, leading to a stackoverflow. Credits to @grek40.

This (object) cast trick is from Microsoft String == implementaiton. SRC: https://github.com/Microsoft/referencesource/blob/master/mscorlib/system/string.cs#L643

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