Interaction between Kivy widgets in Python

2020-01-29 02:20发布

I'm doing a proyect using kivy but i have a problem with the checkboxes. At first I'm trying to do the program like python coding (I know it is'nt clean, but I understand more) And i have a first screen with this coding:

from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.gridlayout import GridLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.textinput import TextInput
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from kivy.uix.checkbox import CheckBox




class MainScreen(GridLayout):
    def __init__(self,**kwargs):
        e=[]
        super(MainScreen, self).__init__(**kwargs)
        self.cols=2
        def on_checkbox_active(checkbox, value):
            if value:
                e.append(value)
                print e
            else:
                print('The checkbox', checkbox, 'is inactive')

        self.add_widget(Label(text='Inserta assignatures desitjades',font_size=35))
        self.add_widget(Label(text=''))
        ch1 = CheckBox()
        self.add_widget(ch1)
        self.add_widget(Label(text='Termotecnia'))
        ch2 = CheckBox()
        self.add_widget(ch2)
        self.add_widget(Label(text='Termotecnia'))
        ch3 = CheckBox()
        self.add_widget(ch3)
        self.add_widget(Label(text='Termotecnia'))
        ch4 = CheckBox()
        self.add_widget(ch4)
        self.add_widget(Label(text='Termotecnia'))
        b1=Button(text='Exit',background_color=[0.7,0.7,1,1],font_size=24)  
        self.add_widget(b1)
        b2=Button(text='Next',font_size=24,font_color=[1,3,4,0],background_color=[1,2,3,6]) 
        self.add_widget(b2)
        ch1.bind(active=on_checkbox_active)
        ch2.bind(active=on_checkbox_active)
        b1.bind(on_press=exit)
        b2.bind(on_press=reloaded)
...

class SimpleKivy(App):
    def build(self):
        return MainScreen()


if __name__=='__main__':
    SimpleKivy().run()

I want to select two or three options for example, and save it for the next screen, like a type of selection. If anyone knows how to do it and save information for the next screen it woul help me a lot, because i have the code of the next screen for all the options, but i want to preselect in the first screen and then only use which i have selected. Also if anyone can help me, i want to know hoy to do the transition to another class (screen) when the button "Next" is pressed. I know this question are pretty simple but I'm new in kivy programming and some concepts are pretty difficult. Thanks.

1条回答
贼婆χ
2楼-- · 2020-01-29 03:12

What you want is accessing variables in other classes. Sometimes this can be annoying and you can do it either hard way with all __init__() and stuff, or... a simplier way comes along: it's get_running_app().

You can create a dictionary or something else, where you can store any value your other classes need to access. It's similar to using globals and it costs you less lines of code. For example in your case you could use a dictionary(or nested dictionaries, json, ...) to store for example 'checkboxes':'<names of checked ones>' and in each init you can loop over these values to make checkboxes active

Basically all you need is a = App.get_running_app() somewhere and something to access in main - App - class.

Example:

from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
Builder.load_string('''
<Root>:
    MainScreen:
        name: 'main'
    AnotherScreen:
        name: 'another'
<MainScreen>:
    BoxLayout:
        Button:
            text: 'next screen'
            on_release: root.parent.current='another'
        Button:
            text: 'ping!'
            on_release: root.ping()
<AnotherScreen>:
    BoxLayout:
        Button:
            text: 'previous screen'
            on_release: root.parent.current='main'
        Button:
            text: 'ping!'
            on_release: root.ping()
''')

class MainScreen(Screen):
    def __init__(self, **kw):
        super(MainScreen, self).__init__(**kw)
        self.a = App.get_running_app()
    def ping(self):
        print self.a.big_dict['hi']

class AnotherScreen(Screen):
    def ping(self):
        b = App.get_running_app()
        print b.big_dict['hi']

class Root(ScreenManager):
    pass
class SimpleKivy(App):
    big_dict={'hi':'hi there!'}
    def build(self):
        return Root()
SimpleKivy().run()

You can see there's no need to call __init__(), no need to write more lines of code if you really don't need to.

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