I'm trying to determine a fast way of storing a set of objects, each of which have an x and y coordinate value, such that I can quickly retrieve all objects within a certain rectangle or circle. For small sets of objects (~100) the naive approach of simply storing them in a list, and iterating through it, is relatively quick. However, for much larger groups, that is expectedly slow. I've tried storing them in a pair of TreeMaps as well, one sorted on the x coordinate, and one sorted on the y coordinate, using this code:
xSubset = objectsByX.subSet( minX, maxX );
ySubset = objectsByY.subSet( minY, maxY );
result.addAll( xSubset );
result.retainAll( ySubset );
This also works, and is faster for larger sets of objects, but is still slower than I would like. Part of the problem is also that these objects move around, and need to be inserted back into this storage, which means removing them from and re-adding them to the trees/lists. I can't help but think there must be better solutions out there. I'm implementing this in Java, if it makes any difference, though I expect any solution will be more in the form of a useful pattern/algorithm.
Simple QuadTree implementation in C# (easy to translate into java) http://www.codeproject.com/KB/recipes/QuadTree.aspx
The general term is a Spatial Index. I guess you should choose according to the existing implementations.
Have a look at Kd-Trees.
A quadtree is the structure which is usually used for that.
You could put all the x cords in a map, and the y cords in another map, and have the map values point to the object.
Quadtrees seem to solve the specific problem I asked. Kd-Trees are a more general form, for any number of dimensions, rather than just two.
R-Trees may also be useful if the objects being stored have a bounding rectangle, rather than being just a simple point.
The general term for these type of structures is Spatial Index.
There is a Java implementation of Quadtree and R-Tree.