What's the difference between using the Serializable
attribute and implementing the ISerializable
interface?
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Inheriting from ISerializable allows you to custom implement the (de)serialization. When using only the Serializable attribute, the (de)serialization can be controlled only by attributes and is less flexible.
When you use the
SerializableAttribute
attribute you are putting an attribute on a field at compile-time in such a way that when at run-time, the serializing facilities will know what to serialize based on the attributes by performing reflection on the class/module/assembly type.The above indicates that the serializing facility should serialize the entire class
MyFoo
, whereas:Using the attribute you can selectively choose which fields needs to be serialized.
When you implement the
ISerializable
interface, the serialization effectively gets overridden with a custom version, by overridingGetObjectData
and(and by providing a constructor of the formSetObjectData
MyFoo(SerializationInfo info, StreamingContext context)
), there would be a finer degree of control over the serializing of the data.See also this example of a custom serialization here on StackOverflow. It shows how to keep the serialization backwards-compatible with different versionings of the serialized data.
Hope this helps.
The SerializableAttribute instructs the framework to do the default serialization process. If you need more control, you can implement the ISerializable interface. Then you would put the your own code to serialize the object in the
GetObjectData
method and update theSerializationInfo
object that is passed in to it.The
ISerializable
interface lets you implement custom serialization other than default. When you implement theISerializable
interface, you have to overrideGetObjectData
method as followsISerialize force you to implement serialization logic manially, while marking by Serializable attribute (did you mean it?) will tell Binary serializer that this class can be serialized. It will do it automatically.