I'm working on a tableview
I want to be able to tap on each cell and when tapped, it displays a checkmark on the cell
Now I have some code that makes this work:
// checkmarks when tapped
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let section = indexPath.section
let numberOfRows = tableView.numberOfRowsInSection(section)
for row in 0..<numberOfRows {
if let cell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow: row, inSection: section)) {
cell.accessoryType = row == indexPath.row ? .Checkmark : .None
}
}
}
but this code only selects 1 cell inside a section (I have 5 sections)
I need it to select any cell anywhere
Also when I drag my screen up and down I lose by checkmark
viewcontroller.swift
class ViewController: UIViewController, UITableViewDataSource { //class and subclass |)
//---------------------------------------------------------------------------------------------------------------------------/
// Variable and constant, also IBAOutlet
let section1 =
["this is used",
"this is used to test",
"this is used to test the lenght",
"this is used to test the lenght of the text",
"this is used to test the lenght of the text",
"this is used to test the lenght of the text",
"this is used to test the lenght of the text",
"this is used to test the lenght of the text",
"this is used to test the lenght of the text",]
let section2 =
["this is used to test the lenght of the text"]
let section3 =
["this is",
"this is ",]
@IBOutlet weak var scoreshow: UILabel!
@IBOutlet weak var reset: UIButton!
@IBOutlet weak var tableView: UITableView!
// --------------------------------------------------------------------------------------
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
//----------------------------------------------------------------------------------------
// checkmarks when tapped
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
if let cell = tableView.cellForRowAtIndexPath(indexPath) {
if cell.accessoryType == .Checkmark
{
cell.accessoryType = .None
}
else
{
cell.accessoryType = .Checkmark
}
}
}
//----------------------------------------------------------------------------------------
//number of sections for the table
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 5
}
//----------------------------------------------------------------------------------------
//Calculate the amount of rows
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return self.section1.count;
}
//----------------------------------------------------------------------------------------
//Cells text label and config
func tableView(tableView: UITableView,cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell:UITableViewCell = UITableViewCell(style:UITableViewCellStyle.Default, reuseIdentifier:"cell")
cell.textLabel!.text = section1[indexPath.row]
cell.textLabel!.numberOfLines = 0
return cell
}
//----------------------------------------------------------------------------------------
@IBAction func resetswitch(sender: UIButton) {
}
//----------------------------------------------------------------------------------------
}
Swift > 3.0
I solved by using two Swift functions: the didSelectRowAtIndexPath and the didDeselectRowAtIndexPath.
To make this work properly, add a line of code to your cellForRowAtIndexPath function to select a row when the table view is drawn on the screen, otherwise the didDeselectRowAtIndexPath will not be called the first time you select another row. Like so:
For Swift 5:
Swift 3.0
Using just one function to keep it simple
Swift 3.0