So I have done some research, and have found you can create a boost::thread object and have it start with a non-static class function by using "this" and boost::bind etc. It really doesn't make much sense to me and all the examples I could find had the boost::thread object launched within the same class as the function it was starting with so this could be used. I however, am launching the thread in a different class so I'm afraid by using "this", I will be saying the "this" is from the class I am creating the thread from, rather than the one the function is in (I'm probably wrong, I need to learn more about this "this" guy). Here is an example of my source I am having the problem with.
ANNGUI.h
class ANNGUI { private: boost::thread *GUIThread; Main *GUIMain; public: // Creates the entire GUI and all sub-parts. int CreateGUI(); }
ANNGUI.cpp
int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(GUIMain->MainThreadFunc); };
This isn't all the source, but I think my problem is in here somewhere, I know I have to deal with the "this" somehow, but I'm unsure how. I Could use a static function, but I didn't really want to make my variables static either. Thanks.
Also, Is there any very good resource for using any boost libraries? Their web site documentation seems good, but over my head.
The
this
keyword is used withboost::bind
when the function object you're creating is bound to a object member function. Member functions can't exist apart from instances, so when creating a functor object out of a member function withboost::bind
, you need a pointer to an instance. That's exactly what thethis
keyword actually is. If you use thethis
keyword within a member function of a class, what you get is a pointer to the current instance of that class.If you were to call
bind
from outside a class member function, you might say something like:Here, we're using Foo::some_function as our thread function. But we can't use
this
because we're callingbind
frommain
. But the same thing could be achieved usingthis
if we calledbind
from within a member function of Foo, like so:If a member function is static, or is simply a regular (non-member) function, then you don't need an instance pointer at all. You would just do:
boost::bind is your friend (it can sometimes have a rough way of showing it though)!
use
GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain));
and then make your MainThreadFunc a regular member. That means that you can use the instance variables directly like you would normally do.
Something like this:
As others mentioned, when you want to call an object method in a new thread, you have to supply the address of that object. But you don't need to call
boost::bind
, you can use the overloadedboost::thread
constructor like this:If the method is in the same class you use
this
to get the address of the current instance, e.g.:If the method has parameters, you can specify them after the second argument, e.g.:
If your object is a functor, i.e. has an
operator()
, you can pass an instance of it toboost::thread
. Theoperator()
does not need to be static. For example:In cases like this it is useful to think of non-static member functions as free functions that take the
this
as first parameter, for example in your casevoid MainThreadFunc(Main* this)
.boost::thread
accepts a nullary functor, so you have to pass it a nullary functor which contains a reference to the instanceGUIMain
and callsGUIMain->MainThreadFunc
which, seen as I explained above, would be something likeMainThreadFunc(GUIMain)
.Boost (and now also C++ with TR1) provides helpers to create such functors, namely
boost::bind
(or alternativelyboost::lambda::bind
). The expressionboost::bind(f, arg1, arg2, ...)
means "return a nullary functor which callsf(arg1, arg2, ...)
".That said, you can use the following expression to create the thread: