Drop Shadow on UITextField text

2020-01-27 09:27发布

Is it possible to add a shadow to the text in a UITextField?

4条回答
可以哭但决不认输i
2楼-- · 2020-01-27 10:20

I don't think you get built-in support for text shadows here, the way you do with UILabel.

Two ideas:

(1) [Moderately tricky to code.] Add a second UITextField behind the original, at a very small offset (maybe by (0.2,0.8)? ). You can listen to every text change key-by-key by implementing the textField:shouldChangeCharactersInRange:replacementString: method in the UITextFieldDelegate protocol. Using that, you can update the lower text simultaneously. You could also make the lower text (the shadow text) gray, and even slightly blurry using the fact that fractionally-offset text rects appear blurry. Added: Oh yea, don't forget to set the top text field's background color to [UIColor clearColor] if you go with this idea.

(2) [Even more fun to code.] Subclass UITextField and override the drawRect: method. I haven't done this before, so I'll mention up front that this depends on this being the designated drawing method, and it may turn out that you have to override another drawing function, such as drawTextInRect:, which is specific to UITextField. Now set up the drawing context to draw shadows via the CGContextSetShadow functions, and call [super drawRect:rect];. Hopefully that works -- in case the original UITextField code clears the drawing context's shadow parameters, that idea is hosed, and you'll have to write the whole drawing code yourself, which I anti-recommend because of all the extras that come with UITextFields like copy-and-paste and kanji input in Japanese.

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▲ chillily
3楼-- · 2020-01-27 10:23

As of 3.2, you can use the CALayer shadow properties.

_textField.layer.shadowOpacity = 1.0;   
_textField.layer.shadowRadius = 0.0;
_textField.layer.shadowColor = [UIColor blackColor].CGColor;
_textField.layer.shadowOffset = CGSizeMake(0.0, -1.0);
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爷的心禁止访问
4楼-- · 2020-01-27 10:27

Although the method of applying the shadow directly to the UITextView will work, it's the wrong way to do this. By adding the shadow directly with a clear background color, all subviews will get the shadow, even the cursor.

The approach that should be used is with NSAttributedString.

NSMutableAttributedString* attString = [[NSMutableAttributedString alloc] initWithString:textView.text];
NSRange range = NSMakeRange(0, [attString length]);

[attString addAttribute:NSFontAttributeName value:textView.font range:range];
[attString addAttribute:NSForegroundColorAttributeName value:textView.textColor range:range];

NSShadow* shadow = [[NSShadow alloc] init];
shadow.shadowColor = [UIColor whiteColor];
shadow.shadowOffset = CGSizeMake(0.0f, 1.0f);
[attString addAttribute:NSShadowAttributeName value:shadow range:range];

textView.attributedText = attString;

However textView.attributedText is for iOS6. If you must support lower versions, you could use the following approach. (Dont forget to add #import <QuartzCore/QuartzCore.h>)

CALayer *textLayer = (CALayer *)[textView.layer.sublayers objectAtIndex:0];
textLayer.shadowColor = [UIColor whiteColor].CGColor;
textLayer.shadowOffset = CGSizeMake(0.0f, 1.0f);
textLayer.shadowOpacity = 1.0f;
textLayer.shadowRadius = 0.0f;
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何必那么认真
5楼-- · 2020-01-27 10:29

I have a slightly different problem - I want a blurred shadow on a UILabel. Luckily, the solution to this turned out to be number (2) from Tyler

Here's my code :

- (void) drawTextInRect:(CGRect)rect {
    CGSize myShadowOffset = CGSizeMake(4, -4);
    CGFloat myColorValues[] = {0, 0, 0, .8};

    CGContextRef myContext = UIGraphicsGetCurrentContext();
    CGContextSaveGState(myContext);

    CGColorSpaceRef myColorSpace = CGColorSpaceCreateDeviceRGB();
    CGColorRef myColor = CGColorCreate(myColorSpace, myColorValues);
    CGContextSetShadowWithColor (myContext, myShadowOffset, 5, myColor);

    [super drawTextInRect:rect];

    CGColorRelease(myColor);
    CGColorSpaceRelease(myColorSpace); 

    CGContextRestoreGState(myContext);
}

This is in a class that extends from UILabel and draws the text with a shadow down and to the right 4px, the shadow is grey at 80% opacity and is sightly blurred.

I think that Tyler's solution number 2 is a little better for performance than Tyler's number 1 - you're only dealing with one UILabel in the view and, assuming that you're not redrawing every frame, it's not a hit in rendering performance over a normal UILabel.

PS This code borrowed heavily from the Quartz 2D documentation

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