For a few years I was a teaching assistant for an introduction to programming module - Java for first year undergraduates.
Mostly it went well and we managed to get object-oriented programming across to the students quite well, but one thing that students rarely saw the point of was interfaces.
Pretty much any explanation we gave either came across as too contrived to be useful for learning, or too far removed from their position as beginners. The reaction we tended to get was "I... see," translated as "I don't understand and they don't sound useful".
Anyone here have a way of successfully teaching students about interfaces? I'm not a teaching assistant any more, but it's always nagged at me.
This explains best : (referenced from this tutorial)
There are a number of situations in software engineering when it is important for disparate groups of programmers to agree to a "contract" that spells out how their software interacts. Each group should be able to write their code without any knowledge of how the other group's code is written. Generally speaking, interfaces are such contracts. For example, imagine a futuristic society where computer-controlled robotic cars transport passengers through city streets without a human operator. Automobile manufacturers write software (Java, of course) that operates the automobile—stop, start, accelerate, turn left, and so forth. Another industrial group, electronic guidance instrument manufacturers, make computer systems that receive GPS (Global Positioning System) position data and wireless transmission of traffic conditions and use that information to drive the car.
The auto manufacturers must publish an industry-standard interface that spells out in detail what methods can be invoked to make the car move (any car, from any manufacturer). The guidance manufacturers can then write software that invokes the methods described in the interface to command the car. Neither industrial group needs to know how the other group's software is implemented. In fact, each group considers its software highly proprietary and reserves the right to modify it at any time, as long as it continues to adhere to the published interface.
More Link: http://download-llnw.oracle.com/javase/tutorial/java/concepts/interface.html
Contracts are first things that are taught about interfaces but they are built in the language to provide the skills of multiple inheritance and avoid the complexity of multiple inheritance.. So you can teach them that interfaces add runtime behaviour to programs, or you can tell the students that interfaces can be used to change runtime behaviour of objects..
"Where classes ARE something, typically interfaces DO something. So I might have a car, but I would never go "carring" but I might go driving... so my Car might implement "drivable" interface."
EDIT:
Mark brings up a good point. Interfaces don't do anything at all, but instead define what behaviors happen. And, he also brings up a good point about not wanting to confuse the audience. Not that it's okay to confuse seasoned developers, but it's definitely not a good idea to confuse a brand new student. In light of this, I'm revising my one-liner into a many-liner.
"Where classes define existence, interfaces define behavior. Classes define what something is, while interfaces define what something does. So I might have a car, and it has things like an Engine, how much gas it has, what it's historic MPG is, and the like, but I would never go "carring". I might, on the other hand, go Driving... can my Car drive? It can if I give it a Drive method. I can also have "Driveable" interface with a drive method, and leave it up to the car to determine what driving really means. Now, if I only have cars it's not a big deal to have an interface. But what about trucks? If they both are Drivable, I can simply have a
List<Drivable
for both of them. Of course, the observant student says "Why can't Car and Truck both simply extend Vehicle, with an abstract Drive method?" Which, actually is a very valid notion. But, what about the Space Shuttle? Very few of the components between Car and Truck apply to the Space Shuttle, so it doesn't seem well suited to extend the Vehicle class. Or what about future cars? We have no idea what they might be like, they might not have chassises, they might just be bubbles of energy that move us around, but we might still call their behaviordrive()
."breathes
Now that paragraph/essay is a little verbose, but I could see, with some slides or a chalkboard, being effective for first year students to get their head around (assuming they understand abstract classes first anyway).
I would tell them "Interfaces define what behaviors are provided" and "Implementations provide those behaviors". A piece of code that uses an interface doesn't need the details of how things are happening, it only needs to know what things can happen.
A good example is the DAO pattern. It defines behavior like "save", "load", "delete". You could have an implementation that works with a DB, and an implementation that goes to the file system.
I think a lot of the other answers so far are too complicated for students who don't get it right away...
Do you teach JDBC as well? Take it as an example. It's an excellent real world example of how powerful interfaces are. In JDBC you're writing code against an API which exist of almost only interfaces. The JDBC driver is the concrete implementation. You can easily reuse the JDBC code on many DB's without rewriting the code. You just have to switch the JDBC driver implementation JAR file and driver class name to get it to work on another DB.
At least, using interfaces offers you the possibility to change from the concrete implementation (the code logic which is responsible for the behaviour) at some way/point without rewriting the whole code. Try to use real world examples when explaining things. It would make more sense.
You may also want to compare and contrast interfaces in Java with C++ (where you end up using multiple inheritance and/or "friend" classes).
(At least, to me, that showed me how much simpler/easier interfaces were in Java :-)