Rotate a point by another point in 2D

2020-01-26 05:03发布

I want to know how to work out the new co-ordinates for a point when rotated by an angle relative to another point.

I have a block arrow and want to rotate it by an angle theta relative to a point in the middle of the base of the arrow.

This is required to allow me to draw a polygon between 2 onscreen controls. I can't use and rotate an image.

From what I have considered so far what complicates the matter further is that the origin of a screen is in the top left hand corner.

3条回答
聊天终结者
2楼-- · 2020-01-26 05:13

If you have the System.Windows.Media namespace available, then you can use the built in transformations:

    using System.Windows.Media;

    var transform = new RotateTransform() {Angle = angleInDegrees, CenterX = center.X, CenterY = center.Y};
    var transformedPoint = transform.Transform(point);
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Evening l夕情丶
3楼-- · 2020-01-26 05:15

If you are using GDI+ to do that, you can use Transform methods of the Graphics object:

graphics.TranslateTransform(point of origin);
graphics.RotateTransform(rotation angle);

Then draw the actual stuff.

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祖国的老花朵
4楼-- · 2020-01-26 05:19

If you rotate point (px, py) around point (ox, oy) by angle theta you'll get:

p'x = cos(theta) * (px-ox) - sin(theta) * (py-oy) + ox
p'y = sin(theta) * (px-ox) + cos(theta) * (py-oy) + oy
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