I'd like to create an empty bitmap and set a canvas to that bitmap and then draw any shape on the bitmap.
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This is probably simpler than you're thinking:
Here's a series of tutorials I've found on the topic: Drawing with Canvas Series
Do not use Bitmap.Config.ARGB_8888
Instead use int w = WIDTH_PX, h = HEIGHT_PX;
ARGB_8888 can land you in OutOfMemory issues when dealing with more bitmaps or large bitmaps. Or better yet, try avoiding usage of ARGB option itself.