I'm trying to figure out how this is done the right way. I've tried to depict the situation:
I'm adding a UITableView
as a subview of a UIView
. The UIView
responds to a tap- and pinchGestureRecognizer
, but when doing so, the tableview stops reacting to those two gestures (it still reacts to swipes).
I've made it work with the following code, but it's obviously not a nice solution and I'm sure there is a better way. This is put in the UIView
(the superview):
-(UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if([super hitTest:point withEvent:event] == self) {
for (id gesture in self.gestureRecognizers) {
[gesture setEnabled:YES];
}
return self;
}
for (id gesture in self.gestureRecognizers) {
[gesture setEnabled:NO];
}
return [self.subviews lastObject];
}
You can turn it off and on.... in my code i did something like this as i needed to turn it off when the keyboard was not showing, you can apply it to your situation:
call this is viewdidload etc:
then create the two methods:
What this does is disables the tap. I had to turn tap into a instance variable and release it in dealloc though.
implement a delegate for all the recognizers of the parentView and put the gestureRecognizer method in the delegate that is responsible for simultaneous triggering of recognizers:
}
U can use the fail methods if u want to make the children be triggered but not the parent recognizers:
https://developer.apple.com/reference/uikit/uigesturerecognizerdelegate
I created a UIGestureRecognizer subclass designed for blocking all gesture recognizers attached to a superviews of a specific view.
It's part of my WEPopover project. You can find it here.
The blocking of touch events to subviews is the default behaviour. You can change this behaviour: