I've been trying to change what seems to be the default background color of my canvas from black to transparent / any other color - but no luck.
My HTML:
<canvas id="canvasColor">
My CSS:
<style type="text/css">
#canvasColor {
z-index: 998;
opacity:1;
background: red;
}
</style>
As you can see in the following online example I have some animation appended to the canvas, so cant just do a opacity: 0; on the id.
Live preview: http://devsgs.com/preview/test/particle/
Any ideas how to overwrite the default black?
For transparency, this is also mandatory:
renderer = new THREE.WebGLRenderer( { alpha: true } )
via Transparent background with three.jsA full answer: (Tested with r71)
To set a background color use:
If you want a transparent background you will have to enable alpha in your renderer first:
View the docs for more info.
I found that when I created a scene via the three.js editor, I not only had to use the correct answer's code (above), to set up the renderer with an alpha value and the clear color, I had to go into the app.json file and find the "Scene" Object's "background" attribute and set it to:
"background: null"
.The export from Three.js editor had it originally set to "background": 0
I came across this when I started using three.js as well. It's actually a javascript issue. You currently have:
in your
threejs
init function. Change it to:Update: Thanks to HdN8 for the updated solution:
Update #2: As pointed out by WestLangley in another, similar question - you must now use the below code when creating a new WebGLRenderer instance in conjunction with the
setClearColor()
function:Update #3: Mr.doob points out that since
r78
you can alternatively use the code below to set your scene's background colour:I'd also like to add that if using the three.js editor don't forget to set the background colour to clear as well in the index.html.