Developing an Android Homescreen

2020-01-25 04:41发布

I am working on an app that has a homescreen. This homescreen should behave like the android homescreen where you can switch between several views by flinging your finger over the touch screen.

The solution is easy. I have 3 view instances, right, left and current view. I get this instances from the viewflipper that I initialized earlier. Since I have a HTC G1 my sreen is 320 px in width and 480 px in height.

Imagine you capture the down value of a action down motion event when you touch the screen. Then you move your finger and the screen should move in exactly the same way so you have to recalculate the view's position. It works for me so far but I am facing a strange problem. When you touch the right view without moving you finger but keeping it on the screen for less then a second the view disappears and shows the left view.

Here is my code:

public class MainActivity extends Activity implements OnTouchListener{

    private ViewFlipper vf;
    private float downXValue;
    private View view1, view2, view3;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        this.vf = (ViewFlipper) findViewById(R.id.flipper);

        if(this.vf != null){
             this.view1 = vf.getChildAt(0);
             this.view2 = vf.getChildAt(1);  
             this.view3 = vf.getChildAt(2);
             vf.setDisplayedChild(0);
         }      

         LinearLayout layMain = (LinearLayout) findViewById(R.id.layout_main);
         layMain.setOnTouchListener((OnTouchListener) this);
    }

    public boolean onTouch(View v, MotionEvent arg1) {

         final View currentView = vf.getCurrentView();
         final View leftView, rightView;

         if(currentView == view1){
             leftView = view3;
             rightView = view2;
         }else if(currentView == view2){
             leftView = view1;
             rightView = view3;
         }else if(currentView == view3){
             leftView = view2;
             rightView = view1;
         }else{
             leftView = null;
             rightView = null;
         }

         switch (arg1.getAction()){
            case MotionEvent.ACTION_DOWN:{
                this.downXValue = arg1.getX();
                break;
            }
            case MotionEvent.ACTION_UP:{
                float currentX = arg1.getX();            
                    if ((downXValue < currentX)){
                        if(currentView != view3){
                        float t3 = (320-(currentX-downXValue))/320;                             
                        this.vf.setInAnimation(AnimationHelper.inFromLeftAnimation(t3));
                        this.vf.setOutAnimation(AnimationHelper.outToRightAnimation(t3));
                        this.vf.showPrevious(); } 
                      }

                    if ((downXValue > currentX)){
                        if(currentView != view2){
                        float t = (320-(downXValue-currentX))/320;
                        this.vf.setInAnimation(AnimationHelper.inFromRightAnimation(t));
                        this.vf.setOutAnimation(AnimationHelper.outToLeftAnimation(t));
                        this.vf.showNext();}    
                    }                         
            }
            break;
            case MotionEvent.ACTION_MOVE:{

                leftView.setVisibility(View.VISIBLE);
                rightView.setVisibility(View.VISIBLE);

                float currentX = arg1.getX();     
                if(downXValue > currentX){  
                    if(currentView != view2){
                        currentView.layout((int) (currentX - downXValue),
                        currentView.getTop(),
                        (int) (currentX - downXValue) + 320,
                        currentView.getBottom()); 
                    }
                }

                if(downXValue < currentX){  
                    if(currentView != view3){
                        currentView.layout((int) (currentX - downXValue),
                        currentView.getTop(),
                        (int) (currentX - downXValue) + 320,
                        currentView.getBottom());


                    }
                }
                leftView.layout(currentView.getLeft()-320, leftView.getTop(),
                       currentView.getLeft(), leftView.getBottom());   

                rightView.layout(currentView.getRight(), rightView.getTop(), 
                        currentView.getRight() + 320, rightView.getBottom());
                }
            }

        return true;
    }

    public static class AnimationHelper {
          public static Animation inFromRightAnimation(float param) {
            Animation inFromRight = new TranslateAnimation(
            Animation.RELATIVE_TO_PARENT, +param,
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, 0.0f);
            inFromRight.setDuration(250);
            inFromRight.setInterpolator(new AccelerateInterpolator());
            return inFromRight;
          }

          public static Animation outToLeftAnimation(float param) {
            Animation outtoLeft = new TranslateAnimation(
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, -param,
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, 0.0f);
            outtoLeft.setDuration(250);
            outtoLeft.setInterpolator(new AccelerateInterpolator());
            return outtoLeft;
          }

          // for the next movement
          public static Animation inFromLeftAnimation(float param) {
            Animation inFromLeft = new TranslateAnimation(
            Animation.RELATIVE_TO_PARENT, -param,
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, 0.0f);
            inFromLeft.setDuration(250);
            inFromLeft.setInterpolator(new AccelerateInterpolator());
            return inFromLeft;
          }

          public static Animation outToRightAnimation(float param) {
            Animation outtoRight = new TranslateAnimation(
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, +param,
            Animation.RELATIVE_TO_PARENT, 0.0f,
            Animation.RELATIVE_TO_PARENT, 0.0f);
            outtoRight.setDuration(250);
            outtoRight.setInterpolator(new AccelerateInterpolator());
            return outtoRight;
          }
        }

}

I think such a Homescreen is an interesting UI element.

Any ideas?

3条回答
The star\"
2楼-- · 2020-01-25 04:58

EDIT (July 3rd, 2012):

Since there seem to be still quite a few views and comments about this answer, I thought I should add a note, that with the newer SDK, you should now use ViewPager instead to have the same functionality. That class is also included in the Android Support library so you can also use it to run on earlier Android devices.

EDIT (March 4th, 2013):

Since there are still people coming here, just wanted to also say I put together a ViewPager with the background moving at slower speed to give a parallax effect. The code is here.

If you really want to do it all manually, the original answer is here below...

I think you can find what you are looking for here : http://www.anddev.org/why_do_not_these_codes_work-t4012.html

I used that in a different project to also create a home screen with different views. This is straight from the Android Launcher, it works quite well after following that thread.

Here is my code... first the source code

package com.matthieu.launcher;

import android.content.Context;
import android.util.Log;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewConfiguration;
import android.widget.Scroller;

public class DragableSpace extends ViewGroup {
    private Scroller mScroller;
    private VelocityTracker mVelocityTracker;

    private int mScrollX = 0;
    private int mCurrentScreen = 0;

    private float mLastMotionX;

    private static final String LOG_TAG = "DragableSpace";

    private static final int SNAP_VELOCITY = 1000;

    private final static int TOUCH_STATE_REST = 0;
    private final static int TOUCH_STATE_SCROLLING = 1;

    private int mTouchState = TOUCH_STATE_REST;

    private int mTouchSlop = 0;

    public DragableSpace(Context context) {
        super(context);
        mScroller = new Scroller(context);

        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();

        this.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT,
                    ViewGroup.LayoutParams.FILL_PARENT));
    }

    public DragableSpace(Context context, AttributeSet attrs) {
        super(context, attrs);
        mScroller = new Scroller(context);

        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();

        this.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT ,
                    ViewGroup.LayoutParams.FILL_PARENT));

        TypedArray a=getContext().obtainStyledAttributes(attrs,R.styleable.DragableSpace);
        mCurrentScreen = a.getInteger(R.styleable.DragableSpace_default_screen, 0);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onTouchEvent will be called and we do the actual
         * scrolling there.
         */

        /*
         * Shortcut the most recurring case: the user is in the dragging state
         * and he is moving his finger. We want to intercept this motion.
         */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE)
                && (mTouchState != TOUCH_STATE_REST)) {
            return true;
                }

        final float x = ev.getX();

        switch (action) {
            case MotionEvent.ACTION_MOVE:
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                 * Locally do absolute value. mLastMotionX is set to the y value
                 * of the down event.
                 */
                final int xDiff = (int) Math.abs(x - mLastMotionX);

                boolean xMoved = xDiff > mTouchSlop;

                if (xMoved) {
                    // Scroll if the user moved far enough along the X axis
                    mTouchState = TOUCH_STATE_SCROLLING;
                }
                break;

            case MotionEvent.ACTION_DOWN:
                // Remember location of down touch
                mLastMotionX = x;

                /*
                 * If being flinged and user touches the screen, initiate drag;
                 * otherwise don't.  mScroller.isFinished should be false when
                 * being flinged.
                 */
                mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST : TOUCH_STATE_SCROLLING;
                break;

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                // Release the drag
                mTouchState = TOUCH_STATE_REST;
                break;
        }

        /*
         * The only time we want to intercept motion events is if we are in the
         * drag mode.
         */
        return mTouchState != TOUCH_STATE_REST;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(event);

        final int action = event.getAction();
        final float x = event.getX();

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                Log.i(LOG_TAG, "event : down");
                /*
                 * If being flinged and user touches, stop the fling. isFinished
                 * will be false if being flinged.
                 */
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }

                // Remember where the motion event started
                mLastMotionX = x;
                break;
            case MotionEvent.ACTION_MOVE:
                // Log.i(LOG_TAG,"event : move");
                // if (mTouchState == TOUCH_STATE_SCROLLING) {
                // Scroll to follow the motion event
                final int deltaX = (int) (mLastMotionX - x);
                mLastMotionX = x;

                //Log.i(LOG_TAG, "event : move, deltaX " + deltaX + ", mScrollX " + mScrollX);

                if (deltaX < 0) {
                    if (mScrollX > 0) {
                        scrollBy(Math.max(-mScrollX, deltaX), 0);
                    }
                } else if (deltaX > 0) {
                    final int availableToScroll = getChildAt(getChildCount() - 1)
                        .getRight()
                        - mScrollX - getWidth();
                    if (availableToScroll > 0) {
                        scrollBy(Math.min(availableToScroll, deltaX), 0);
                    }
                }
                // }
                break;
            case MotionEvent.ACTION_UP:
                Log.i(LOG_TAG, "event : up");
                // if (mTouchState == TOUCH_STATE_SCROLLING) {
                final VelocityTracker velocityTracker = mVelocityTracker;
                velocityTracker.computeCurrentVelocity(1000);
                int velocityX = (int) velocityTracker.getXVelocity();

                if (velocityX > SNAP_VELOCITY && mCurrentScreen > 0) {
                    // Fling hard enough to move left
                    snapToScreen(mCurrentScreen - 1);
                } else if (velocityX < -SNAP_VELOCITY
                        && mCurrentScreen < getChildCount() - 1) {
                    // Fling hard enough to move right
                    snapToScreen(mCurrentScreen + 1);
                } else {
                    snapToDestination();
                }

                if (mVelocityTracker != null) {
                    mVelocityTracker.recycle();
                    mVelocityTracker = null;
                }
                // }
                mTouchState = TOUCH_STATE_REST;
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.i(LOG_TAG, "event : cancel");
                mTouchState = TOUCH_STATE_REST;
        }
        mScrollX = this.getScrollX();

        return true;
    }

    private void snapToDestination() {
        final int screenWidth = getWidth();
        final int whichScreen = (mScrollX + (screenWidth / 2)) / screenWidth;
        Log.i(LOG_TAG, "from des");
        snapToScreen(whichScreen);
    }

    public void snapToScreen(int whichScreen) {         
        Log.i(LOG_TAG, "snap To Screen " + whichScreen);
        mCurrentScreen = whichScreen;
        final int newX = whichScreen * getWidth();
        final int delta = newX - mScrollX;
        mScroller.startScroll(mScrollX, 0, delta, 0, Math.abs(delta) * 2);             
        invalidate();
    }

    public void setToScreen(int whichScreen) {
        Log.i(LOG_TAG, "set To Screen " + whichScreen);
        mCurrentScreen = whichScreen;
        final int newX = whichScreen * getWidth();
        mScroller.startScroll(newX, 0, 0, 0, 10);             
        invalidate();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        int childLeft = 0;

        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != View.GONE) {
                final int childWidth = child.getMeasuredWidth();
                child.layout(childLeft, 0, childLeft + childWidth, child
                        .getMeasuredHeight());
                childLeft += childWidth;
            }
        }

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        final int width = MeasureSpec.getSize(widthMeasureSpec);
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        if (widthMode != MeasureSpec.EXACTLY) {
            throw new IllegalStateException("error mode.");
        }

        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        if (heightMode != MeasureSpec.EXACTLY) {
            throw new IllegalStateException("error mode.");
        }

        // The children are given the same width and height as the workspace
        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
        }
        Log.i(LOG_TAG, "moving to screen "+mCurrentScreen);
        scrollTo(mCurrentScreen * width, 0);      
    }  

    @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            mScrollX = mScroller.getCurrX();
            scrollTo(mScrollX, 0);
            postInvalidate();
        }
    }
}

And the layout file :

<?xml version="1.0" encoding="utf-8"?>
<com.matthieu.launcher.DragableSpace xmlns:app="http://schemas.android.com/apk/res/com.matthieu.launcher"
    xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/space"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
app:default_screen="1"
>
<include android:id="@+id/left"  layout="@layout/left_screen" />
<include android:id="@+id/center"  layout="@layout/initial_screen" />
<include android:id="@+id/right"  layout="@layout/right_screen" />
</com.matthieu.launcher.DragableSpace>

To be able to have the extra attribute in the xml file, you want to save this in res/values/attrs.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="DragableSpace">
        <attr name="default_screen" format="integer"/>
    </declare-styleable>
</resources>
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smile是对你的礼貌
3楼-- · 2020-01-25 05:01

Matthieu's code is very good, but it does not save state after orientation changed. To fix this issue add next code to DragableSpace class

 /**
     * Return the parceable instance to be saved
     */
    @Override
    protected Parcelable onSaveInstanceState() {
      final SavedState state = new SavedState(super.onSaveInstanceState());
      state.currentScreen = mCurrentScreen;
      return state;
    }


    /**
     * Restore the previous saved current screen
     */
    @Override
    protected void onRestoreInstanceState(Parcelable state) {
      SavedState savedState = (SavedState) state;
      super.onRestoreInstanceState(savedState.getSuperState());
      if (savedState.currentScreen != -1) {
        mCurrentScreen = savedState.currentScreen;
      }
    }

    // ========================= INNER CLASSES ==============================

    public interface onViewChangedEvent{      
      void onViewChange (int currentViewIndex);
    }

    /**
     * A SavedState which save and load the current screen
     */
    public static class SavedState extends BaseSavedState {
      int currentScreen = -1;

      /**
       * Internal constructor
       * 
       * @param superState
       */
      SavedState(Parcelable superState) {
        super(superState);
      }

      /**
       * Private constructor
       * 
       * @param in
       */
      private SavedState(Parcel in) {
        super(in);
        currentScreen = in.readInt();
      }

      /**
       * Save the current screen
       */
      @Override
      public void writeToParcel(Parcel out, int flags) {
        super.writeToParcel(out, flags);
        out.writeInt(currentScreen);
      }

      /**
       * Return a Parcelable creator
       */
      public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
        public SavedState createFromParcel(Parcel in) {
          return new SavedState(in);
        }

        public SavedState[] newArray(int size) {
          return new SavedState[size];
        }
      };
    }

i have taken it from Kevin's answer.

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