I've read the Wikipedia articles for both procedural programming and functional programming, but I'm still slightly confused. Could someone boil it down to the core?
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I've never seen this definition given elsewhere, but I think this sums up the differences given here fairly well:
Functional programming focuses on expressions
Procedural programming focuses on statements
Expressions have values. A functional program is an expression who's value is a sequence of instructions for the computer to carry out.
Statements don't have values and instead modify the state of some conceptual machine.
In a purely functional language there would be no statements, in the sense that there's no way to manipulate state (they might still have a syntactic construct named "statement", but unless it manipulates state I wouldn't call it a statement in this sense). In a purely procedural language there would be no expressions, everything would be an instruction which manipulates the state of the machine.
Haskell would be an example of a purely functional language because there is no way to manipulate state. Machine code would be an example of a purely procedural language because everything in a program is a statement which manipulates the state of the registers and memory of the machine.
The confusing part is that the vast majority of programming languages contain both expressions and statements, allowing you to mix paradigms. Languages can be classified as more functional or more procedural based on how much they encourage the use of statements vs expressions.
For example, C would be more functional than COBOL because a function call is an expression, whereas calling a sub program in COBOL is a statement (that manipulates the state of shared variables and doesn't return a value). Python would be more functional than C because it allows you to express conditional logic as an expression using short circuit evaluation (test && path1 || path2 as opposed to if statements). Scheme would be more functional than Python because everything in scheme is an expression.
You can still write in a functional style in a language which encourages the procedural paradigm and vice versa. It's just harder and/or more awkward to write in a paradigm which isn't encouraged by the language.
Procedural programming divides sequences of statements and conditional constructs into separate blocks called procedures that are parameterized over arguments that are (non-functional) values.
Functional programming is the same except that functions are first-class values, so they can be passed as arguments to other functions and returned as results from function calls.
Note that functional programming is a generalization of procedural programming in this interpretation. However, a minority interpret "functional programming" to mean side-effect-free which is quite different but irrelevant for all major functional languages except Haskell.
To expand on Konrad's comment:
Because of this, functional code is generally easier to parallelize. Since there are (generally) no side effects of the functions, and they (generally) just act on their arguments, a lot of concurrency issues go away.
Functional programming is also used when you need to be capable of proving your code is correct. This is much harder to do with procedural programming (not easy with functional, but still easier).
Disclaimer: I haven't used functional programming in years, and only recently started looking at it again, so I might not be completely correct here. :)
@Creighton:
In Haskell there is a library function called product:
or simply:
so the "idiomatic" factorial
would simply be
Funtional Programming
Procedural Programming
function_to_add_one
is a functionprocedure_to_add_one
is a procedureEven if you run the function five times, every time it will return 2
If you run the procedure five times, at the end of fifth run it will give you 6.
Konrad said:
The order of evaluation in a purely functional program may be hard(er) to reason about (especially with laziness) or even unimportant but I think that saying it is not well defined makes it sound like you can't tell if your program is going to work at all!
Perhaps a better explanation would be that control flow in functional programs is based on when the value of a function's arguments are needed. The Good Thing about this that in well written programs, state becomes explicit: each function lists its inputs as parameters instead of arbitrarily munging global state. So on some level, it is easier to reason about order of evaluation with respect to one function at a time. Each function can ignore the rest of the universe and focus on what it needs to do. When combined, functions are guaranteed to work the same[1] as they would in isolation.
The solution to the input problem in purely functional programs is to embed an imperative language as a DSL using a sufficiently powerful abstraction. In imperative (or non-pure functional) languages this is not needed because you can "cheat" and pass state implicitly and order of evaluation is explicit (whether you like it or not). Because of this "cheating" and forced evaluation of all parameters to every function, in imperative languages 1) you lose the ability to create your own control flow mechanisms (without macros), 2) code isn't inherently thread safe and/or parallelizable by default, 3) and implementing something like undo (time travel) takes careful work (imperative programmer must store a recipe for getting the old value(s) back!), whereas pure functional programming buys you all these things—and a few more I may have forgotten—"for free".
I hope this doesn't sound like zealotry, I just wanted to add some perspective. Imperative programming and especially mixed paradigm programming in powerful languages like C# 3.0 are still totally effective ways to get things done and there is no silver bullet.
[1] ... except possibly with respect memory usage (cf. foldl and foldl' in Haskell).