C++ Detect when user presses arrow key

2020-01-25 01:29发布

I have been having a problem with detecting arrow key presses in my C++ console application. I have tried everything I have found, both here and on other tutorial sites, but all of them give me the same thing whenever I press the arrow:

Process returned 0 <0x0> execution time : 2.249 s
Press any key to continue.

Here are all the methods of detecting the key press that I have tried, all ending up the same way. These are the only two left in my code, the others I attempted I deleted instead of commenting out.

Method one:

c1 = getch();
if(c1 == 0)
{

    c2 = getch();

    if(c2 == 72) {cout << endl << "Up Arrow" << endl;}
    else if(c2 == 80) {cout << endl << "Down Arrow" << endl;}
    else{cout << endl << "Incorrect Input" << endl;}

}

Method two:

switch(getch()) {
case 65:
       cout << endl << "Up" << endl;//key up
    break;
case 66:
    cout << endl << "Down" << endl;   // key down
    break;
case 67:
    cout << endl << "Right" << endl;  // key right
    break;
case 68:
    cout << endl << "Left" << endl;  // key left
    break;
}

Is there some error in my code which made me go back to my main method, or did it skip over some code? Is there a faster way to do this? I'm almost 100% sure that my other code doesn't have anything to do with this problem, because I isolated the code from be dependent on any other aspect of the program, and I kept having the same problem.

Again, I tried every method of getting the arrow key press that I could find, and I keep getting the same problem. If it matters, I'm on a Windows 8 Samsung ATIV Smart PC and using the keyboard dock.

Thanks in advance for any help.

6条回答
小情绪 Triste *
2楼-- · 2020-01-25 01:41
// Example for inputting a single keystroke in C++ on Linux
// by Adam Pierce <adam@doctort.org> on http://www.doctort.org/adam/nerd-notes/reading-single-keystroke-on-linux.html
// This code is freeware. You are free to copy and modify it any way you like.
// Modify by me Putra Kusaeri


#include <iostream>
#include <termios.h>
#define STDIN_FILENO 0
using namespace std;
int main()
{
// Black magic to prevent Linux from buffering keystrokes.
    struct termios t;
    tcgetattr(STDIN_FILENO, &t);
    t.c_lflag &= ~ICANON;
    tcsetattr(STDIN_FILENO, TCSANOW, &t);

// Once the buffering is turned off, the rest is simple.
    cout << "Enter a character: ";
    char c,d,e;
    cin >> c;
    cin >> d;
    cin >> e;
    cout << "\nYour character was ";
// Using 3 char type, Cause up down right left consist with 3 character
    if ((c==27)&&(d=91)) {
        if (e==65) { cout << "UP";}
        if (e==66) { cout << "DOWN";}
        if (e==67) { cout << "RIGHT";}
        if (e==68) { cout << "LEFT";}
    }
    return 0;
}
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叼着烟拽天下
3楼-- · 2020-01-25 01:45

The previous answer by arbboter is close but neglects the fact the arrow keys (and other special keys) return a scan code of two characters. The first is either (0) or (224) indicating the key is an extended one; the second contains the scan code value.

Without accounting for this, the ASCII values for "H", "K", "M", and "P" are misinterpreted as "Up", "Down", "Left", and "Right".

Here's a modified version of arbboter's code to demonstrate reading the extended value when one of the arrow keys is pressed:

#include <conio.h>
#include <iostream>
using namespace std;

#define KEY_UP    72
#define KEY_LEFT  75
#define KEY_RIGHT 77
#define KEY_DOWN  80

int main()
{
    int c, ex;

    while(1)
    {
        c = getch();

        if (c && c != 224)
        {
            cout << endl << "Not arrow: " << (char) c << endl;
        }
        else
        {
            switch(ex = getch())
            {
                case KEY_UP     /* H */:
                    cout << endl << "Up" << endl;//key up
                    break;
                case KEY_DOWN   /* K */:
                    cout << endl << "Down" << endl;   // key down
                    break;
                case KEY_LEFT   /* M */:
                    cout << endl << "Left" << endl;  // key left
                    break;
                case KEY_RIGHT: /* P */
                    cout << endl << "Right" << endl;  // key right
                    break;
                default:
                    cout << endl << (char) ex << endl;  // not arrow
                    break;
            }
        }
    }

    return 0;
}
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Lonely孤独者°
4楼-- · 2020-01-25 01:47
#include <conio.h>
#include <iostream>
using namespace std;

#define KEY_UP 72
#define KEY_DOWN 80
#define KEY_LEFT 75
#define KEY_RIGHT 77

int main()
{
    int c = 0;
    while(1)
    {
        c = 0;

        switch((c=getch())) {
        case KEY_UP:
            cout << endl << "Up" << endl;//key up
            break;
        case KEY_DOWN:
            cout << endl << "Down" << endl;   // key down
            break;
        case KEY_LEFT:
            cout << endl << "Left" << endl;  // key left
            break;
        case KEY_RIGHT:
            cout << endl << "Right" << endl;  // key right
            break;
        default:
            cout << endl << "null" << endl;  // not arrow
            break;
        }

    }

    return 0;
}

output like this:

Up

Down

Right

Left

Up

Left

Right

Right

Up

detected arrow key press!

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三岁会撩人
5楼-- · 2020-01-25 01:48

Some of the answers given here are not considering the fact that on pressing an arrow key, 2 characters are received. Additionally, it is to be noted that input character should be unsigned char. This is because to determine if an arrow key was pressed, we use ASCII value 224, which can only be stored in an 8-bit character (unsigned char) and not the 7-bit signed char.

You can use below code snippet. 2 types of inputs are processed here. ch1 is the 1st character that user enters. This is the input that user is feeding. But in case of arrow keys, a sequence of 2 characters are received ch1 and ch2. ch1 identifies that some arrow key was pressed, ch2 determines the specific arrow key pressed.

const int KEY_ARROW_CHAR1 = 224;
const int KEY_ARROW_UP = 72;
const int KEY_ARROW_DOWN = 80;
const int KEY_ARROW_LEFT = 75;
const int KEY_ARROW_RIGHT = 77;

unsigned char ch1 = _getch();
if (ch1 == KEY_ARROW_CHAR1)
{
    // Some Arrow key was pressed, determine which?
    unsigned char ch2 = _getch();
    switch (ch2) 
    {
    case KEY_ARROW_UP:
        // code for arrow up
        cout << "KEY_ARROW_UP" << endl;
        break;
    case KEY_ARROW_DOWN:
        // code for arrow down
        cout << "KEY_ARROW_DOWN" << endl;
        break;
    case KEY_ARROW_LEFT:
        // code for arrow right
        cout << "KEY_ARROW_LEFT" << endl;
        break;
    case KEY_ARROW_RIGHT:
        // code for arrow left
        cout << "KEY_ARROW_RIGHT" << endl;
        break;
    }
}
else
{
    switch (ch1)
    {
        // Process other key presses if required.
    }
}
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家丑人穷心不美
6楼-- · 2020-01-25 01:54

Here is an alternate way to do it without getch() using events (well commented and i tried to make it as simple as i could)

#include <iostream>
#include <Windows.h>

int main(int argc, char *argv[]){

    HANDLE rhnd = GetStdHandle(STD_INPUT_HANDLE);  // handle to read console

    DWORD Events = 0;     // Event count
    DWORD EventsRead = 0; // Events read from console

    bool Running = true;

    //programs main loop
    while(Running) {

        // gets the systems current "event" count
        GetNumberOfConsoleInputEvents(rhnd, &Events);

        if(Events != 0){ // if something happened we will handle the events we want

            // create event buffer the size of how many Events
            INPUT_RECORD eventBuffer[Events];

            // fills the event buffer with the events and saves count in EventsRead
            ReadConsoleInput(rhnd, eventBuffer, Events, &EventsRead);

            // loop through the event buffer using the saved count
            for(DWORD i = 0; i < EventsRead; ++i){

                // check if event[i] is a key event && if so is a press not a release
                if(eventBuffer[i].EventType == KEY_EVENT && eventBuffer[i].Event.KeyEvent.bKeyDown){

                    // check if the key press was an arrow key
                    switch(eventBuffer[i].Event.KeyEvent.wVirtualKeyCode){
                        case VK_LEFT:
                        case VK_RIGHT:
                        case VK_UP:
                        case VK_DOWN:   // if any arrow key was pressed break here
                            std::cout<< "arrow key pressed.\n";
                            break;

                        case VK_ESCAPE: // if escape key was pressed end program loop
                            std::cout<< "escape key pressed.\n";
                            Running = false;
                            break;

                        default:        // no handled cases where pressed 
                            std::cout<< "key not handled pressed.\n";
                            break;
                    }
                }

            } // end EventsRead loop

        }

    } // end program loop

    return 0;
}

(Thanks to a commenter I now know this code is not standard, though it will work if you compile with g++, more info in the comments)

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疯言疯语
7楼-- · 2020-01-25 02:03

Check http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx and http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx

#include<windows.h>
#include <stdio.h>

int main()
{
    HANDLE hInput = GetStdHandle(STD_INPUT_HANDLE);
    DWORD NumInputs = 0;
    DWORD InputsRead = 0;
    bool running = true;

    INPUT_RECORD irInput;

    GetNumberOfConsoleInputEvents(hInput, &NumInputs);

    ReadConsoleInput(hInput, &irInput, 1, &InputsRead);

    switch(irInput.Event.KeyEvent.wVirtualKeyCode)
    {
        case VK_ESCAPE:
        puts("Escape");
        break;

        case VK_LEFT:
        puts("Left");
        break;

        case VK_UP:
        puts("Up");
        break;

        case VK_RIGHT:
        puts("Right");
        break;

        case VK_DOWN:
        puts("Down");
        break;
    } 

}
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