Google's "Report a Bug" or "Feedback Tool" lets you select an area of your browser window to create a screenshot that is submitted with your feedback about a bug.
Screenshot by Jason Small, posted in a duplicate question.
How are they doing this? Google's JavaScript feedback API is loaded from here and their overview of the feedback module will demonstrate the screenshot capability.
JavaScript can read the DOM and render a fairly accurate representation of that using
canvas
. I have been working on a script which converts HTML into a canvas image. Decided today to make an implementation of it into sending feedbacks like you described.The script allows you to create feedback forms which include a screenshot, created on the client's browser, along with the form. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.
It does not require any rendering from the server, as the whole image is created on the client's browser. The HTML2Canvas script itself is still in a very experimental state, as it does not parse nearly as much of the CSS3 attributes I would want it to, nor does it have any support to load CORS images even if a proxy was available.
Still quite limited browser compatibility (not because more couldn't be supported, just haven't had time to make it more cross browser supported).
For more information, have a look at the examples here:
http://hertzen.com/experiments/jsfeedback/
edit The html2canvas script is now available separately here and some examples here.
edit 2 Another confirmation that Google uses a very similar method (in fact, based on the documentation, the only major difference is their async method of traversing/drawing) can be found in this presentation by Elliott Sprehn from the Google Feedback team: http://www.elliottsprehn.com/preso/fluentconf/
Heres an example using: getDisplayMedia
Also worth checking out is the Screen Capture API docs.
As Niklas mentioned you can use the html2canvas library to take a screenshot using JS in the browser. I will extend his answer in this point by providing an example of taking a screenshot using this library:
In
report()
function inonrendered
after getting image as data URI you can show it to the user and allow him to draw "bug region" by mouse and then send a screenshot and region coordinates to the server.In this example
async/await
version was made: with nicemakeScreenshot()
function.UPDATE
Simple example which allows you to take screenshot, select region, describe bug and send POST request (here jsfiddle) (the main function is
report()
).Your web app can now take a 'native' screenshot of the client's entire desktop using
getUserMedia()
:Have a look at this example:
https://www.webrtc-experiment.com/Pluginfree-Screen-Sharing/
The client will have to be using chrome (for now) and will need to enable screen capture support under chrome://flags.