I was very impressed by the policy based design described in Modern C++ Design
by Andrei Alexandrescu and tried it successfully in some light weight programs. Now I have to write a real world system in Python
and I think that approach would be very useful here. However, I can't find a single example of this approach in Python
. Is it not recommended in Python
or are there better alternatives? Can someone point me to an example of policy based design in Python
? My aim is to develop an auctioning system and I want to be able to choose the auction strategy - English
, Dutch
, Silent
, etc - at run time.
Since Python
and Ruby
are so similar, I guess an example in Ruby
will also do.
You could just use strategy pattern (also known as the policy pattern) to accomplish exactly this.
You could also use mixins to provide the strategy instead of composition.