I am loading a bitmap from a resource like so:
Bitmap mBackground = BitmapFactory.decodeResource(res,R.drawable.image);
What I want to do is make some changes to the bitmap before It gets drawn to the main canvas in my draw method (As it would seem wasteful to repeat lots of drawing in my main loop when it isn't going to change). I am making the changes to the bitmap with the following:
Canvas c = new Canvas(mBackground);
c.drawARGB(...); // etc
So naturally I get an exception
java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor
So to avoid that I made a copy of the bitmap so that it is mutable
Bitmap mBackground = BitmapFactory.decodeResource(res,R.drawable.image).copy(Bitmap.Config.ARGB_8888, true);
Which avoid the problem however it sometimes causes OutOfMemoryExceptions, do know any better ways of achieving what I want?
Use
decodeResource(Resources res, int id, BitmapFactory.Options opts)
and specifyinMutable
in the options.http://developer.android.com/reference/android/graphics/BitmapFactory.html
You'd better use RapidDecoder.
Works for API level 8.
There are several ways to create a copy of it. This thread might help you: http://www.anddev.org/how_to_modify_the_image_file-t513.html
in case you need to handle all API levels, check out this post:
https://stackoverflow.com/a/16314940/878126